My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Clone Inferno Dragon
Giant Snowball
Minion Horde Guards Clone Inferno Dragon Lumberjack
Zap
Firecracker Minion Horde Guards Clone Inferno Dragon
Barbarian Barrel
Firecracker Guards Clone Lumberjack
The Log
Firecracker Guards Clone Lumberjack
Earthquake
Firecracker Guards Clone
Arrows
Firecracker Minion Horde Guards Clone
Royal Delivery
Firecracker Minion Horde Guards Clone Inferno Dragon Lumberjack
Fireball
Firecracker Minion Horde Clone Inferno Dragon Lumberjack
Poison
Firecracker Minion Horde Guards Clone
Lightning
Inferno Dragon Lumberjack
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Guards Clone Inferno Dragon Lumberjack Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Guards Clone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Inferno Dragon Lumberjack Mega Knight
Minion Horde
Mega Knight Mirror Clone Lumberjack
Mirror
Firecracker Minion Horde Lumberjack
Guards
Clone Lumberjack
Clone
Minion Horde Guards Inferno Dragon Lumberjack
Inferno Dragon
Mega Knight Firecracker Clone
Lumberjack
Firecracker Minion Horde Mirror Guards Clone Mega Knight
Mega Knight
Minion Horde Inferno Dragon Firecracker Lumberjack

Defense Synergies 1 9

Firecracker
Mirror Guards Lumberjack Mega Knight
Minion Horde
Mirror
Mirror
Minion Horde Firecracker Inferno Dragon Lumberjack Mega Knight
Guards
Firecracker Lumberjack
Clone
Inferno Dragon
Mirror Mega Knight
Lumberjack
Firecracker Mirror Guards
Mega Knight
Firecracker Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Inferno Dragon Lumberjack Firecracker Mega Knight
Minion Horde Lumberjack Mega Knight Inferno Dragon
Minion Horde Inferno Dragon Lumberjack Firecracker Guards Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Guards Lumberjack Mega Knight
Minion Horde Inferno Dragon Firecracker
Mega Knight
Minion Horde Inferno Dragon Lumberjack
Guards Firecracker Minion Horde Lumberjack Mega Knight
Minion Horde Guards Firecracker Lumberjack Mega Knight
Minion Horde Inferno Dragon Firecracker
Minion Horde Lumberjack Mega Knight Guards
Mega Knight Firecracker Minion Horde Guards Lumberjack
Inferno Dragon Minion Horde Lumberjack Mega Knight
Minion Horde Inferno Dragon Lumberjack Mega Knight
Minion Horde Mega Knight Firecracker Lumberjack
Mega Knight Firecracker Minion Horde Guards Lumberjack
Firecracker Guards Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Firecracker Minion Horde Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight
Firecracker Inferno Dragon Lumberjack Mega Knight
Guards Lumberjack Mega Knight Minion Horde
Guards Lumberjack Mega Knight Minion Horde
Minion Horde Guards Inferno Dragon Lumberjack Mega Knight
Firecracker Minion Horde
Guards Minion Horde Lumberjack
Mega Knight Minion Horde Inferno Dragon Lumberjack
Minion Horde Mega Knight Firecracker Inferno Dragon
Minion Horde Guards Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Guards Lumberjack
Mega Knight Guards
Mega Knight Minion Horde Guards Lumberjack
Firecracker Minion Horde Mega Knight
Guards Firecracker Minion Horde Inferno Dragon Lumberjack
Mega Knight Firecracker Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Guards
Firecracker
Minion Horde
Firecracker Guards
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Minion Horde Guards Lumberjack
Firecracker Minion Horde
Firecracker
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde Mega Knight
Minion Horde
Firecracker Mega Knight
Firecracker Mega Knight
Minion Horde Mega Knight
Minion Horde
Firecracker Mega Knight
Minion Horde Inferno Dragon
Firecracker
Mega Knight
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde Guards
Minion Horde
Minion Horde Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker
Minion Horde Guards
Firecracker
Firecracker Minion Horde Lumberjack Mega Knight
Firecracker
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Guards
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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