My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bowler Electro Giant Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Sparky
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde Royal Giant Sparky
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Royal Giant Mini P.E.K.K.A Sparky
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Bowler Sparky
Fireball
Firecracker Minion Horde Bowler Sparky
Poison
Firecracker Minion Horde Sparky
Lightning
Mini P.E.K.K.A Bowler Sparky Monk
Rocket
Minion Horde Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Minion Horde Bowler Monk Royal Giant Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Mini P.E.K.K.A Minion Horde Bowler

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Bowler Sparky Monk
Minion Horde
Royal Giant Sparky
Royal Giant
Firecracker Minion Horde Bowler Sparky Monk
Mini P.E.K.K.A
Sparky Firecracker Bowler Electro Giant
Bowler
Firecracker Royal Giant Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Firecracker Minion Horde Royal Giant Electro Giant
Monk
Firecracker Royal Giant

Defense Synergies 0 4

Firecracker
Mini P.E.K.K.A
Minion Horde
Sparky
Royal Giant
Mini P.E.K.K.A
Firecracker Bowler Electro Giant
Bowler
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Sparky
Minion Horde
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky Firecracker Monk
Minion Horde Mini P.E.K.K.A Bowler Sparky
Minion Horde Mini P.E.K.K.A Sparky Firecracker Bowler Monk
Firecracker Mini P.E.K.K.A Bowler Sparky Monk
Bowler Firecracker
Minion Horde Firecracker
Bowler Electro Giant Sparky Monk
Minion Horde Mini P.E.K.K.A Sparky
Firecracker Minion Horde Mini P.E.K.K.A Bowler Sparky
Minion Horde Firecracker Bowler Electro Giant
Minion Horde Firecracker
Minion Horde Mini P.E.K.K.A Bowler Sparky
Bowler Sparky Firecracker Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Minion Horde
Minion Horde Monk Mini P.E.K.K.A Bowler Electro Giant Sparky
Minion Horde Sparky Firecracker Mini P.E.K.K.A Bowler
Firecracker Minion Horde Bowler
Firecracker Bowler
Mini P.E.K.K.A Sparky
Bowler Firecracker Minion Horde Mini P.E.K.K.A Electro Giant Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler Electro Giant Sparky
Firecracker Mini P.E.K.K.A Bowler Monk
Minion Horde Mini P.E.K.K.A Bowler Sparky
Mini P.E.K.K.A Bowler Minion Horde Sparky Monk
Minion Horde Mini P.E.K.K.A Bowler Sparky
Firecracker Electro Giant Minion Horde Monk
Mini P.E.K.K.A Sparky Minion Horde Bowler
Mini P.E.K.K.A Minion Horde Sparky
Minion Horde Firecracker Mini P.E.K.K.A Sparky Monk
Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Bowler Sparky
Monk Bowler Electro Giant
Mini P.E.K.K.A Bowler Minion Horde Sparky
Firecracker Minion Horde Bowler Electro Giant Sparky
Electro Giant Sparky Firecracker Minion Horde Mini P.E.K.K.A Bowler Monk
Bowler Firecracker Minion Horde Mini P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Sparky Monk
Firecracker Monk Bowler
Minion Horde Sparky
Firecracker Sparky
Firecracker Minion Horde Bowler Sparky
Firecracker Electro Giant Minion Horde Monk
Firecracker Minion Horde Bowler Sparky
Firecracker Bowler
Monk Firecracker
Minion Horde Mini P.E.K.K.A Bowler Sparky
Firecracker Monk Minion Horde Bowler Sparky
Monk Firecracker
Firecracker Bowler Sparky
Firecracker Minion Horde Monk
Firecracker Sparky
Firecracker Minion Horde Bowler Sparky
Firecracker Minion Horde Bowler Sparky
Monk Sparky
Minion Horde Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Bowler Sparky Monk
Firecracker Bowler Electro Giant Monk
Minion Horde Bowler Sparky Monk
Bowler Sparky Monk
Minion Horde Monk
Firecracker Electro Giant Bowler Sparky
Minion Horde
Firecracker Bowler Sparky Monk
Bowler Sparky Monk
Firecracker Sparky
Firecracker Minion Horde Electro Giant Sparky
Firecracker Minion Horde Electro Giant
Minion Horde Mini P.E.K.K.A Bowler Sparky
Minion Horde Sparky
Firecracker Minion Horde Sparky Monk
Minion Horde Sparky
Firecracker Bowler Sparky Monk
Minion Horde
Firecracker Monk
Firecracker Minion Horde Mini P.E.K.K.A Bowler Sparky
Firecracker Bowler
Monk Electro Giant Sparky
Firecracker Minion Horde Sparky
Electro Giant Firecracker Minion Horde Bowler Sparky
Firecracker
Firecracker Bowler Electro Giant Sparky Monk
Sparky
Firecracker Bowler Sparky Monk

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