My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Fisherman
Giant Snowball
Minion Horde Fisherman
Zap
Firecracker Minion Horde Fisherman
Barbarian Barrel
Firecracker Valkyrie Wizard Electro Wizard
The Log
Firecracker Fisherman
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Valkyrie Wizard Fisherman Electro Wizard
Fireball
Firecracker Minion Horde Wizard Fisherman Electro Wizard
Poison
Firecracker Minion Horde Wizard Fisherman Electro Wizard
Lightning
Valkyrie Wizard Fisherman Electro Wizard
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Fisherman Valkyrie Electro Wizard Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Fisherman Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Fisherman Mega Knight
Minion Horde
Rage Mega Knight
Valkyrie
Firecracker Wizard Fisherman Electro Wizard
Wizard
Valkyrie Rage Mega Knight
Rage
Minion Horde Wizard Electro Wizard
Fisherman
Firecracker Valkyrie Mega Knight
Electro Wizard
Valkyrie Rage Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Fisherman Electro Wizard

Defense Synergies 1 10

Firecracker
Valkyrie Fisherman Electro Wizard Mega Knight
Minion Horde
Valkyrie
Firecracker Wizard Fisherman Electro Wizard
Wizard
Valkyrie Electro Wizard Mega Knight
Rage
Fisherman
Firecracker Valkyrie Mega Knight
Electro Wizard
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Firecracker Wizard Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Firecracker Valkyrie Fisherman Electro Wizard Mega Knight
Minion Horde Fisherman Mega Knight Valkyrie Electro Wizard
Minion Horde Firecracker Valkyrie Fisherman Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Minion Horde Electro Wizard Firecracker Wizard
Valkyrie Electro Wizard Mega Knight
Minion Horde Fisherman
Firecracker Minion Horde Valkyrie Fisherman Electro Wizard Mega Knight
Minion Horde Valkyrie Electro Wizard Firecracker Wizard Fisherman Mega Knight
Minion Horde Firecracker Wizard Electro Wizard
Minion Horde Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Firecracker Minion Horde Electro Wizard
Minion Horde Electro Wizard Mega Knight
Minion Horde Fisherman Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Firecracker Valkyrie Fisherman Electro Wizard
Valkyrie Mega Knight Firecracker Minion Horde Wizard Fisherman Electro Wizard
Valkyrie Wizard Firecracker Fisherman Electro Wizard Mega Knight
Fisherman Electro Wizard
Valkyrie Wizard Mega Knight Firecracker Minion Horde Fisherman Electro Wizard
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fisherman Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard Fisherman Mega Knight
Mega Knight Minion Horde Valkyrie Fisherman Electro Wizard
Valkyrie Mega Knight Minion Horde Fisherman Electro Wizard
Minion Horde Valkyrie Fisherman Mega Knight
Firecracker Wizard Minion Horde Electro Wizard
Minion Horde Valkyrie Electro Wizard
Mega Knight Minion Horde Valkyrie Fisherman
Minion Horde Electro Wizard Mega Knight Firecracker Valkyrie
Minion Horde
Mega Knight Minion Horde Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Minion Horde Valkyrie Wizard
Wizard Firecracker Minion Horde Valkyrie Mega Knight
Electro Wizard Firecracker Minion Horde Valkyrie Fisherman
Valkyrie Mega Knight Firecracker Minion Horde Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker Fisherman Electro Wizard
Minion Horde
Firecracker Valkyrie
Wizard Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard Fisherman
Minion Horde Fisherman Electro Wizard
Firecracker Minion Horde Valkyrie Wizard Fisherman Electro Wizard
Firecracker Wizard
Firecracker Fisherman
Firecracker Minion Horde Fisherman
Firecracker Fisherman
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Mega Knight
Minion Horde Fisherman
Firecracker Wizard Fisherman Electro Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Fisherman
Minion Horde
Firecracker Valkyrie Wizard Mega Knight
Minion Horde Fisherman
Firecracker Wizard Fisherman Electro Wizard
Wizard Fisherman Mega Knight
Firecracker Fisherman
Firecracker Minion Horde Wizard Electro Wizard
Electro Wizard Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde Electro Wizard
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Minion Horde Valkyrie Wizard Electro Wizard Mega Knight
Firecracker Wizard
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Wizard Mega Knight
Fisherman

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