My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Zappies Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Giant Skeleton Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Giant Skeleton
Giant Snowball
Minion Horde Zappies Royal Hogs Little Prince
Zap
Firecracker Minion Horde Zappies Royal Hogs Little Prince
Barbarian Barrel
Firecracker Zappies Royal Hogs Giant Skeleton Magic Archer Little Prince
The Log
Firecracker Zappies Royal Hogs Giant Skeleton Little Prince
Earthquake
Firecracker Zappies Royal Hogs
Arrows
Firecracker Minion Horde Zappies Royal Hogs Little Prince
Royal Delivery
Firecracker Minion Horde Zappies Royal Hogs Giant Skeleton Magic Archer Little Prince
Fireball
Firecracker Minion Horde Zappies Royal Hogs Magic Archer Little Prince
Poison
Firecracker Minion Horde Zappies Royal Hogs Magic Archer Little Prince
Lightning
Magic Archer Little Prince
Rocket
Minion Horde Royal Hogs Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Zappies Magic Archer Minion Horde Royal Hogs Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Zappies Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Royal Hogs Giant Skeleton Mega Knight
Minion Horde
Mega Knight Giant Skeleton
Zappies
Firecracker Royal Hogs Giant Skeleton Mega Knight
Royal Hogs
Firecracker Zappies Magic Archer Mega Knight Little Prince
Giant Skeleton
Firecracker Minion Horde Zappies Magic Archer
Magic Archer
Royal Hogs Giant Skeleton Mega Knight
Mega Knight
Minion Horde Firecracker Zappies Royal Hogs Magic Archer
Little Prince
Royal Hogs

Defense Synergies 0 8

Firecracker
Zappies Giant Skeleton Mega Knight
Minion Horde
Zappies
Firecracker Giant Skeleton Mega Knight
Royal Hogs
Giant Skeleton
Firecracker Zappies Magic Archer Little Prince
Magic Archer
Giant Skeleton Mega Knight
Mega Knight
Firecracker Zappies Magic Archer
Little Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Zappies Magic Archer
Minion Horde Firecracker Zappies Mega Knight
Minion Horde Mega Knight Zappies Giant Skeleton
Minion Horde Firecracker Zappies Mega Knight
Firecracker Giant Skeleton Mega Knight
Firecracker Zappies Magic Archer Mega Knight
Minion Horde Firecracker Zappies Magic Archer Little Prince
Giant Skeleton Magic Archer Mega Knight
Minion Horde Zappies
Firecracker Minion Horde Zappies Giant Skeleton Mega Knight Little Prince
Minion Horde Firecracker Zappies Giant Skeleton Magic Archer Mega Knight
Minion Horde Firecracker Zappies Magic Archer
Minion Horde Mega Knight Zappies Giant Skeleton
Mega Knight Firecracker Minion Horde Zappies Magic Archer
Minion Horde Zappies Mega Knight
Minion Horde Zappies Mega Knight
Minion Horde Mega Knight Firecracker Zappies
Mega Knight Firecracker Minion Horde Zappies Magic Archer Little Prince
Firecracker Zappies Giant Skeleton Magic Archer Mega Knight Little Prince
Zappies
Mega Knight Firecracker Minion Horde Zappies Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Giant Skeleton
Firecracker Magic Archer Mega Knight
Zappies Giant Skeleton Mega Knight Minion Horde
Giant Skeleton Mega Knight Minion Horde Zappies
Giant Skeleton Minion Horde Zappies Mega Knight
Firecracker Minion Horde Zappies Magic Archer
Minion Horde Zappies Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Zappies
Minion Horde Giant Skeleton Mega Knight Firecracker Zappies Magic Archer
Minion Horde Zappies
Mega Knight Minion Horde Zappies Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Zappies
Firecracker Minion Horde Zappies Magic Archer Mega Knight
Zappies Firecracker Minion Horde Giant Skeleton Magic Archer Little Prince
Mega Knight Firecracker Minion Horde Zappies Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Minion Horde Giant Skeleton
Firecracker Magic Archer
Minion Horde Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Firecracker Minion Horde Magic Archer Mega Knight
Firecracker Minion Horde Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Magic Archer
Firecracker
Minion Horde
Firecracker Minion Horde Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Magic Archer
Firecracker Minion Horde Magic Archer
Magic Archer Firecracker Minion Horde Mega Knight
Minion Horde
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight Little Prince
Minion Horde Giant Skeleton Magic Archer Mega Knight
Minion Horde
Firecracker Magic Archer Mega Knight Little Prince
Minion Horde
Firecracker Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Minion Horde Magic Archer Little Prince
Firecracker Minion Horde Zappies
Minion Horde
Minion Horde Magic Archer Mega Knight
Firecracker Minion Horde Zappies Magic Archer
Minion Horde Giant Skeleton Mega Knight
Firecracker Magic Archer
Minion Horde Zappies Magic Archer
Firecracker Zappies Magic Archer
Firecracker Minion Horde Magic Archer Mega Knight
Firecracker Magic Archer
Giant Skeleton
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Zappies Giant Skeleton Magic Archer
Firecracker Zappies Magic Archer
Firecracker Giant Skeleton Magic Archer Mega Knight Little Prince
Firecracker Mega Knight

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