My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Dart Goblin Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Electro Dragon Electro Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Bandit Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Dart Goblin Electro Dragon
Zap
Firecracker Dart Goblin Bandit
Barbarian Barrel
Firecracker Dart Goblin Bandit Magic Archer
The Log
Firecracker Dart Goblin Bandit
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Fireball
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Poison
Firecracker Dart Goblin Electro Dragon Magic Archer
Lightning
Ice Golem Electro Dragon Bandit Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Electro Dragon Electro Giant Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Electro Dragon Electro Giant Magic Archer Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Electro Giant Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Firecracker Dart Goblin Bandit Magic Archer Electro Dragon Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Firecracker Dart Goblin Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Dart Goblin Bandit
Ice Golem
Firecracker Dart Goblin Electro Dragon Magic Archer
Dart Goblin
Firecracker Ice Golem Electro Dragon Bandit
Electro Dragon
Ice Golem Dart Goblin Magic Archer
Electro Giant
Bandit
Firecracker Dart Goblin Magic Archer
Magic Archer
Ice Golem Electro Dragon Bandit
Goblin Machine

Defense Synergies 1 11

Firecracker
Ice Golem Dart Goblin Electro Dragon Bandit
Ice Golem
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Dart Goblin
Firecracker Ice Golem Electro Dragon Bandit Magic Archer
Electro Dragon
Firecracker Ice Golem Dart Goblin
Electro Giant
Bandit
Firecracker Ice Golem Dart Goblin Magic Archer
Magic Archer
Ice Golem Dart Goblin Bandit
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Dart Goblin Electro Dragon Magic Archer
Firecracker Dart Goblin Electro Dragon Bandit
Dart Goblin Electro Dragon Bandit
Firecracker Dart Goblin Electro Dragon Bandit
Firecracker
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Dart Goblin Firecracker Electro Dragon Magic Archer
Ice Golem Dart Goblin Electro Dragon Electro Giant Bandit Magic Archer
Firecracker Ice Golem Dart Goblin Bandit
Dart Goblin Firecracker Ice Golem Electro Dragon Electro Giant Bandit Magic Archer
Firecracker Dart Goblin Electro Dragon Magic Archer
Electro Dragon Bandit
Firecracker Dart Goblin Electro Dragon Magic Archer
Bandit
Electro Giant Bandit
Firecracker Electro Dragon
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Firecracker Ice Golem Dart Goblin Electro Dragon Bandit Magic Archer
Dart Goblin
Firecracker Dart Goblin Electro Dragon Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Electro Giant Bandit
Bandit Firecracker Ice Golem Electro Dragon Magic Archer
Bandit Ice Golem Electro Dragon
Ice Golem Bandit
Bandit
Firecracker Electro Giant Ice Golem Dart Goblin Electro Dragon Magic Archer
Ice Golem Dart Goblin Bandit
Electro Dragon Firecracker Ice Golem Bandit Magic Archer
Dart Goblin
Dart Goblin Electro Dragon
Electro Giant
Ice Golem Bandit
Firecracker Dart Goblin Electro Dragon Electro Giant Magic Archer
Electro Dragon Electro Giant Firecracker Ice Golem Dart Goblin Magic Archer
Firecracker Ice Golem Dart Goblin Electro Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Ice Golem Dart Goblin Electro Dragon Bandit
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Dart Goblin Electro Dragon Bandit Magic Archer
Firecracker Ice Golem Dart Goblin
Firecracker Magic Archer
Firecracker Electro Giant Ice Golem Dart Goblin Electro Dragon Magic Archer Goblin Machine
Firecracker Dart Goblin Magic Archer
Firecracker Ice Golem Dart Goblin Electro Dragon Magic Archer
Firecracker Dart Goblin Electro Dragon Bandit
Electro Dragon
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer Goblin Machine
Firecracker Dart Goblin Electro Dragon Magic Archer
Firecracker Ice Golem Dart Goblin Bandit Magic Archer
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Firecracker Ice Golem Dart Goblin Magic Archer
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Magic Archer Firecracker Dart Goblin Electro Dragon Bandit
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer Goblin Machine
Firecracker Dart Goblin Electro Dragon Electro Giant Magic Archer Goblin Machine
Magic Archer
Electro Dragon
Firecracker Ice Golem Electro Giant Electro Dragon Magic Archer Goblin Machine
Firecracker Dart Goblin Electro Dragon Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Firecracker Dart Goblin Bandit Magic Archer
Firecracker Ice Golem Dart Goblin Electro Dragon Electro Giant Magic Archer
Electro Dragon Firecracker Dart Goblin Electro Giant
Dart Goblin Electro Dragon Bandit Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Dart Goblin Electro Dragon Bandit Magic Archer
Firecracker Dart Goblin Electro Dragon Magic Archer
Firecracker Dart Goblin Electro Dragon Magic Archer
Firecracker Ice Golem Dart Goblin Electro Dragon Magic Archer
Electro Giant
Firecracker Dart Goblin Electro Dragon
Electro Dragon Electro Giant Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Electro Dragon Magic Archer
Electro Dragon Firecracker Dart Goblin Electro Giant Bandit Magic Archer
Firecracker Dart Goblin Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: