My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Elixir Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Miner
Giant Snowball
Musketeer Wall Breakers Miner
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Elixir Golem Musketeer Wall Breakers
The Log
Firecracker Elixir Golem Musketeer Wall Breakers
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Elixir Golem Musketeer Wall Breakers Miner
Fireball
Firecracker Elixir Golem Musketeer Wall Breakers
Poison
Firecracker Elixir Golem Musketeer
Lightning
Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Barbarian Barrel Wall Breakers Firecracker Elixir Golem Miner Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Golem Barbarian Barrel Wall Breakers

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Miner Ice Golem Mirror Barbarian Barrel Wall Breakers
Ice Golem
Musketeer Wall Breakers Firecracker Barbarian Barrel Miner
Elixir Golem
Firecracker Musketeer Mirror Barbarian Barrel
Musketeer
Ice Golem Elixir Golem Mirror Barbarian Barrel Miner
Mirror
Miner Firecracker Elixir Golem Musketeer Barbarian Barrel Wall Breakers
Barbarian Barrel
Firecracker Ice Golem Elixir Golem Musketeer Mirror Wall Breakers Miner
Wall Breakers
Ice Golem Miner Firecracker Mirror Barbarian Barrel
Miner
Firecracker Mirror Wall Breakers Ice Golem Musketeer Barbarian Barrel

Defense Synergies 3 8

Firecracker
Ice Golem Musketeer Mirror Barbarian Barrel
Ice Golem
Firecracker Musketeer Barbarian Barrel
Elixir Golem
Musketeer
Ice Golem Firecracker Mirror Barbarian Barrel Miner
Mirror
Barbarian Barrel Firecracker Musketeer
Barbarian Barrel
Mirror Firecracker Ice Golem Musketeer Miner
Wall Breakers
Miner
Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Musketeer Barbarian Barrel
Firecracker Musketeer
Musketeer
Firecracker Musketeer
Firecracker Barbarian Barrel
Barbarian Barrel Firecracker Musketeer
Musketeer Firecracker
Ice Golem Musketeer Barbarian Barrel
Musketeer
Firecracker Ice Golem Musketeer Barbarian Barrel Miner
Firecracker Ice Golem Musketeer Barbarian Barrel
Musketeer Firecracker
Musketeer
Firecracker Barbarian Barrel
Firecracker Musketeer
Firecracker Musketeer Barbarian Barrel
Barbarian Barrel Firecracker Ice Golem Musketeer
Musketeer
Firecracker Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel
Firecracker Ice Golem Musketeer Barbarian Barrel Miner
Ice Golem Musketeer
Ice Golem Musketeer Barbarian Barrel
Musketeer
Firecracker Ice Golem Musketeer
Ice Golem Musketeer
Firecracker Ice Golem Barbarian Barrel
Musketeer
Musketeer
Ice Golem
Firecracker Musketeer
Firecracker Ice Golem Musketeer Barbarian Barrel
Firecracker Ice Golem Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Musketeer Barbarian Barrel
Firecracker Musketeer Barbarian Barrel Miner
Barbarian Barrel Miner
Firecracker Ice Golem Musketeer Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Ice Golem Barbarian Barrel
Miner Firecracker
Musketeer
Firecracker Miner Musketeer Barbarian Barrel
Firecracker Musketeer
Firecracker Ice Golem Musketeer Barbarian Barrel Miner
Firecracker Musketeer Barbarian Barrel
Firecracker Ice Golem Musketeer Barbarian Barrel
Firecracker Musketeer Barbarian Barrel
Firecracker Musketeer Barbarian Barrel
Barbarian Barrel
Firecracker Musketeer Barbarian Barrel
Firecracker Barbarian Barrel Miner
Musketeer
Musketeer
Musketeer Barbarian Barrel
Firecracker Ice Golem Barbarian Barrel
Firecracker Miner Musketeer Barbarian Barrel
Musketeer Miner
Miner Firecracker Musketeer Barbarian Barrel
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Musketeer Miner
Firecracker
Firecracker
Musketeer Barbarian Barrel
Firecracker Musketeer
Barbarian Barrel
Miner Firecracker Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Barbarian Barrel Miner
Firecracker

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