My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Mega Minion Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Mega Minion Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Balloon
Fireball
Firecracker Mega Minion Balloon
Poison
Firecracker Mega Minion Balloon
Lightning
Ice Golem Mega Minion Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Tornado The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage The Log Firecracker Mega Minion Tornado Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Rage The Log Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ice Golem Mega Minion Tornado Balloon Mega Knight
Ice Golem
Mega Minion Balloon Firecracker
Mega Minion
Ice Golem Firecracker Balloon Mega Knight
Rage
Balloon
Tornado
Firecracker Balloon The Log Mega Knight
Balloon
Ice Golem Rage Firecracker Mega Minion Tornado The Log Mega Knight
The Log
Tornado Balloon Mega Knight
Mega Knight
Firecracker Mega Minion Tornado Balloon The Log

Defense Synergies 3 12

Firecracker
Ice Golem The Log Mega Minion Tornado Mega Knight
Ice Golem
Firecracker Mega Minion Tornado The Log Mega Knight
Mega Minion
Ice Golem Firecracker Tornado The Log Mega Knight
Rage
Tornado
Firecracker Ice Golem Mega Minion The Log Mega Knight
Balloon
The Log
Firecracker Ice Golem Mega Minion Tornado Mega Knight
Mega Knight
Firecracker Ice Golem Mega Minion Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Mega Minion The Log
Firecracker Mega Minion The Log Mega Knight
Tornado Mega Knight Mega Minion
Firecracker Mega Minion Mega Knight
Firecracker Tornado The Log Mega Knight
Tornado The Log Firecracker Mega Minion Mega Knight
Mega Minion Tornado Firecracker
Ice Golem The Log Mega Knight
Tornado
Tornado Firecracker Ice Golem Mega Knight
Firecracker Ice Golem Mega Minion Tornado The Log Mega Knight
Mega Minion Firecracker Tornado
Mega Knight The Log
Mega Knight Firecracker Mega Minion Tornado The Log
Mega Knight
Tornado The Log Mega Knight
Mega Knight Firecracker Tornado
Mega Knight Firecracker Mega Minion Tornado The Log
Tornado The Log Firecracker Ice Golem Mega Minion Mega Knight
Tornado
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem
Firecracker Ice Golem Mega Minion The Log Mega Knight
Mega Knight Ice Golem The Log
Mega Knight Ice Golem Tornado The Log
Mega Knight
Firecracker Ice Golem Tornado
Ice Golem Mega Minion
Mega Knight
Mega Knight Firecracker Ice Golem Mega Minion Tornado The Log
Mega Minion
Mega Knight Mega Minion
Mega Knight Tornado The Log
Mega Knight Ice Golem
Firecracker Mega Knight
Firecracker Ice Golem Mega Minion Tornado The Log
Mega Knight Firecracker Ice Golem Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker Tornado The Log
The Log
Firecracker Ice Golem The Log
Firecracker The Log Mega Knight
Firecracker Ice Golem Mega Minion Tornado
Firecracker Tornado The Log
The Log Firecracker Ice Golem Tornado
The Log Firecracker Tornado
Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Firecracker Mega Minion The Log Mega Knight
Firecracker Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Firecracker Ice Golem Tornado The Log Mega Knight
Mega Minion
Firecracker The Log Tornado
Tornado The Log Mega Knight
Firecracker Tornado The Log
Firecracker Ice Golem Tornado
Firecracker Mega Minion
Mega Minion
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker Mega Minion Tornado
The Log
Firecracker Mega Minion Mega Knight
The Log Firecracker Ice Golem
Tornado
Firecracker Mega Minion Mega Knight
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Mega Knight
Firecracker Mega Knight

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