My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Musketeer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Tombstone Musketeer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Musketeer Hog Rider
Zap
Firecracker Tombstone
Barbarian Barrel
Firecracker Tombstone Musketeer
The Log
Firecracker Tombstone Musketeer Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Musketeer Hog Rider
Fireball
Firecracker Tombstone Musketeer Hog Rider
Poison
Firecracker Tombstone Musketeer
Lightning
Ice Golem Tombstone Musketeer Archer Queen
Rocket
Musketeer Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Earthquake Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Firecracker Tombstone Earthquake Musketeer Hog Rider Archer Queen Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Firecracker Tombstone Earthquake

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Ice Golem Earthquake
Ice Golem
Musketeer Hog Rider Firecracker Archer Queen
Tombstone
Earthquake
Hog Rider Firecracker
Musketeer
Ice Golem Hog Rider
Hog Rider
Firecracker Ice Golem Earthquake Musketeer Rocket Archer Queen
Rocket
Hog Rider
Archer Queen
Ice Golem Hog Rider

Defense Synergies 4 7

Firecracker
Ice Golem Tombstone Earthquake Musketeer
Ice Golem
Firecracker Musketeer Archer Queen Earthquake
Tombstone
Musketeer Firecracker Earthquake Rocket Archer Queen
Earthquake
Firecracker Ice Golem Tombstone
Musketeer
Ice Golem Tombstone Firecracker
Hog Rider
Rocket
Tombstone
Archer Queen
Ice Golem Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Firecracker Ice Golem Tombstone Musketeer
Firecracker Tombstone Musketeer
Rocket Tombstone Musketeer
Firecracker Tombstone Musketeer
Firecracker Tombstone Earthquake Rocket
Firecracker Earthquake Musketeer
Musketeer Rocket Firecracker Tombstone
Earthquake Rocket Ice Golem Musketeer
Tombstone Musketeer Archer Queen
Firecracker Ice Golem Musketeer
Firecracker Ice Golem Tombstone Earthquake Musketeer
Musketeer Firecracker
Tombstone Earthquake Musketeer Rocket
Rocket Firecracker Tombstone Earthquake
Tombstone
Rocket
Firecracker Tombstone Musketeer
Tombstone Firecracker Musketeer
Earthquake Firecracker Ice Golem Tombstone Musketeer
Musketeer
Firecracker Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone
Firecracker Ice Golem Musketeer Rocket
Tombstone Ice Golem Musketeer Rocket
Rocket Ice Golem Musketeer
Tombstone Musketeer
Firecracker Rocket Ice Golem Musketeer
Rocket Ice Golem Tombstone Musketeer
Rocket Firecracker Ice Golem Tombstone
Tombstone Musketeer
Tombstone Musketeer
Rocket Archer Queen
Rocket Ice Golem Tombstone
Firecracker Musketeer
Tombstone Firecracker Ice Golem Musketeer Rocket Archer Queen
Firecracker Ice Golem Earthquake Musketeer Archer Queen
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Ice Golem Musketeer Rocket
Firecracker Musketeer
Earthquake Rocket
Earthquake Firecracker Ice Golem Musketeer Rocket
Rocket Firecracker Earthquake
Firecracker Ice Golem Musketeer Rocket
Firecracker Earthquake Musketeer
Earthquake Firecracker Ice Golem
Firecracker
Rocket Musketeer
Firecracker Rocket Earthquake Musketeer
Firecracker Musketeer Rocket Archer Queen
Earthquake Rocket Firecracker Ice Golem Musketeer
Earthquake Firecracker Musketeer Rocket
Earthquake Firecracker Ice Golem Musketeer
Earthquake Rocket Firecracker Musketeer
Earthquake Firecracker Musketeer Rocket
Earthquake Rocket
Rocket
Rocket Firecracker Earthquake Musketeer
Rocket Firecracker Earthquake
Rocket Earthquake Musketeer
Rocket
Rocket Musketeer
Earthquake Rocket Musketeer
Firecracker Ice Golem Earthquake
Firecracker Earthquake Musketeer
Musketeer
Rocket Firecracker Musketeer
Firecracker Ice Golem Musketeer
Rocket Firecracker Musketeer
Earthquake Musketeer Rocket
Rocket Firecracker
Rocket Firecracker Earthquake
Earthquake Tombstone Musketeer Rocket
Rocket Firecracker Musketeer Archer Queen
Firecracker Musketeer Rocket
Firecracker Ice Golem Earthquake Musketeer
Rocket Archer Queen
Firecracker Musketeer Archer Queen
Firecracker Musketeer Rocket Archer Queen
Firecracker Musketeer Rocket Archer Queen
Firecracker Musketeer Rocket Archer Queen
Firecracker Rocket

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