My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Electro Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Inferno Tower Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Wizard Giant Skeleton Electro Wizard
The Log
Firecracker Giant Skeleton Ram Rider
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Giant Skeleton Electro Wizard Ram Rider
Fireball
Firecracker Inferno Tower Wizard Electro Wizard Ram Rider
Poison
Firecracker Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard Ram Rider Monk
Rocket
Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Electro Wizard Inferno Tower Wizard Ram Rider Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Firecracker Electro Wizard Inferno Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Ram Rider Monk
Inferno Tower
Wizard
Giant Skeleton Ram Rider
Giant Skeleton
Firecracker Wizard The Log Electro Wizard
The Log
Giant Skeleton Ram Rider
Electro Wizard
Giant Skeleton Ram Rider
Ram Rider
Firecracker Wizard The Log Electro Wizard
Monk
Firecracker

Defense Synergies 3 11

Firecracker
The Log Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower
The Log Electro Wizard Firecracker
Wizard
Giant Skeleton The Log Electro Wizard
Giant Skeleton
Firecracker Wizard The Log Electro Wizard
The Log
Firecracker Inferno Tower Wizard Giant Skeleton Electro Wizard Ram Rider
Electro Wizard
Inferno Tower Firecracker Wizard Giant Skeleton The Log Ram Rider
Ram Rider
The Log Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard The Log Electro Wizard Ram Rider
Inferno Tower Firecracker The Log Electro Wizard Ram Rider Monk
Inferno Tower Ram Rider Giant Skeleton Electro Wizard
Inferno Tower Firecracker Electro Wizard Ram Rider Monk
Firecracker Giant Skeleton The Log Monk
The Log Firecracker Electro Wizard
Inferno Tower Electro Wizard Ram Rider Firecracker Wizard
Inferno Tower Giant Skeleton The Log Electro Wizard Ram Rider Monk
Inferno Tower
Firecracker Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Firecracker Wizard Giant Skeleton The Log Ram Rider
Inferno Tower Firecracker Wizard Electro Wizard Ram Rider
Inferno Tower Wizard Giant Skeleton The Log Electro Wizard Ram Rider
Wizard Firecracker The Log Electro Wizard
Inferno Tower Electro Wizard Ram Rider
Inferno Tower Monk The Log Electro Wizard Ram Rider
Wizard Firecracker Inferno Tower Electro Wizard
Firecracker Wizard The Log Electro Wizard Ram Rider
Wizard The Log Firecracker Giant Skeleton Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Wizard Firecracker Giant Skeleton The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Firecracker Wizard The Log Monk
Giant Skeleton Inferno Tower The Log Electro Wizard Ram Rider
Giant Skeleton Inferno Tower The Log Electro Wizard Ram Rider Monk
Inferno Tower Giant Skeleton Ram Rider
Firecracker Wizard Electro Wizard Ram Rider Monk
Inferno Tower Giant Skeleton Electro Wizard Ram Rider
Inferno Tower Giant Skeleton
Giant Skeleton Electro Wizard Firecracker Inferno Tower The Log Monk
Inferno Tower
Inferno Tower Giant Skeleton
Monk Giant Skeleton The Log Electro Wizard
Giant Skeleton Inferno Tower Wizard Ram Rider
Wizard Firecracker
Inferno Tower Electro Wizard Firecracker Giant Skeleton The Log Monk
Firecracker Inferno Tower Wizard Giant Skeleton The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log Monk
Firecracker Monk The Log Electro Wizard Ram Rider
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Wizard Firecracker The Log
Firecracker Wizard Ram Rider Monk
Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Monk Firecracker Wizard Ram Rider
Electro Wizard
Firecracker Monk Wizard The Log Electro Wizard Ram Rider
Monk Firecracker Wizard
Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Monk
Firecracker Wizard The Log Electro Wizard Monk
Firecracker Wizard The Log Monk
Giant Skeleton The Log Monk
Wizard
The Log Monk
The Log Monk
Firecracker The Log Wizard
Firecracker The Log Wizard Electro Wizard Ram Rider Monk
Wizard The Log Ram Rider Monk
Firecracker The Log
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard Monk
Giant Skeleton
Firecracker Wizard The Log Monk
Electro Wizard
Firecracker Wizard Electro Wizard Ram Rider Monk
The Log
Firecracker Wizard Electro Wizard
The Log Firecracker Wizard
Monk Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton The Log Electro Wizard Monk
Firecracker Wizard Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: