My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Elixir Collector Cannon Cart Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Cannon Cart Giant Skeleton
Giant Snowball
Mega Minion Goblin Curse
Zap
Firecracker Goblin Curse Cannon Cart
Barbarian Barrel
Firecracker Goblin Curse Cannon Cart Giant Skeleton
The Log
Firecracker Goblin Curse Cannon Cart Giant Skeleton
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Mega Minion Cannon Cart Giant Skeleton
Fireball
Firecracker Mega Minion Elixir Collector Cannon Cart
Poison
Firecracker Mega Minion Elixir Collector Goblin Curse
Lightning
Mega Minion Elixir Collector Cannon Cart Goblinstein
Rocket
Elixir Collector Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Goblin Curse Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Firecracker Mega Minion Void Cannon Cart Goblinstein Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Firecracker Mega Minion Void

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Cannon Cart Giant Skeleton
Mega Minion
Firecracker Giant Skeleton
Elixir Collector
Goblin Curse
Void
Cannon Cart
Firecracker
Giant Skeleton
Firecracker Mega Minion
Goblinstein

Defense Synergies 0 5

Firecracker
Mega Minion Giant Skeleton
Mega Minion
Firecracker Cannon Cart Giant Skeleton
Elixir Collector
Goblin Curse
Void
Cannon Cart
Mega Minion Giant Skeleton
Giant Skeleton
Firecracker Mega Minion Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Mega Minion Void
Firecracker Mega Minion Goblin Curse Cannon Cart
Mega Minion Goblin Curse Void Cannon Cart Giant Skeleton
Firecracker Mega Minion Goblin Curse Cannon Cart
Firecracker Giant Skeleton
Firecracker Mega Minion Cannon Cart
Mega Minion Firecracker Goblin Curse Void
Void Cannon Cart Giant Skeleton
Goblin Curse
Firecracker Cannon Cart Giant Skeleton
Goblin Curse Firecracker Mega Minion Cannon Cart Giant Skeleton
Mega Minion Firecracker Goblin Curse
Goblin Curse Cannon Cart Giant Skeleton
Firecracker Mega Minion Goblin Curse Cannon Cart
Goblin Curse Cannon Cart
Goblin Curse
Firecracker Cannon Cart
Firecracker Mega Minion Cannon Cart
Firecracker Mega Minion Goblin Curse Cannon Cart Giant Skeleton
Goblin Curse Cannon Cart
Firecracker Goblin Curse Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Cannon Cart Giant Skeleton
Void Firecracker Mega Minion Cannon Cart
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart
Giant Skeleton Goblin Curse Cannon Cart
Firecracker Goblin Curse
Mega Minion Void Cannon Cart Giant Skeleton
Giant Skeleton Goblin Curse Cannon Cart
Void Giant Skeleton Firecracker Mega Minion Cannon Cart
Mega Minion Goblin Curse
Mega Minion Cannon Cart Giant Skeleton
Void Giant Skeleton
Cannon Cart Giant Skeleton Goblin Curse
Firecracker Goblin Curse Cannon Cart
Firecracker Mega Minion Cannon Cart Giant Skeleton
Firecracker Mega Minion Goblin Curse Cannon Cart Giant Skeleton
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Giant Skeleton
Firecracker Void Goblin Curse
Void Cannon Cart Giant Skeleton
Cannon Cart Firecracker Void Giant Skeleton
Firecracker Goblin Curse
Firecracker Mega Minion Goblin Curse
Firecracker
Firecracker Goblin Curse
Void Firecracker
Void
Firecracker Void Cannon Cart
Void Firecracker Goblin Curse
Firecracker Void Cannon Cart
Firecracker Void Cannon Cart
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Cannon Cart
Void Firecracker Mega Minion
Firecracker Goblin Curse Void
Void Giant Skeleton
Void
Void
Void Cannon Cart
Firecracker Goblin Curse
Mega Minion
Firecracker Void
Void
Void Firecracker Goblin Curse
Firecracker Goblin Curse Void
Firecracker Mega Minion Void
Mega Minion Void
Void
Void Firecracker
Giant Skeleton
Firecracker Goblin Curse
Void Cannon Cart
Firecracker Mega Minion Goblin Curse
Void Firecracker Mega Minion Cannon Cart
Firecracker
Void Giant Skeleton
Firecracker Mega Minion Cannon Cart
Firecracker Giant Skeleton
Firecracker Void
Void Firecracker Cannon Cart Giant Skeleton
Cannon Cart
Firecracker Void
Void

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