My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Baby Dragon Golem Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit Night Witch
Giant Snowball
Mega Minion Wall Breakers Baby Dragon Night Witch
Zap
Firecracker Wall Breakers Bandit Night Witch
Barbarian Barrel
Firecracker Wall Breakers Bandit Electro Wizard Night Witch
The Log
Firecracker Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers Night Witch
Royal Delivery
Firecracker Mega Minion Wall Breakers Baby Dragon Bandit Electro Wizard Night Witch
Fireball
Firecracker Mega Minion Wall Breakers Baby Dragon Bandit Electro Wizard Night Witch
Poison
Firecracker Mega Minion Electro Wizard Night Witch
Lightning
Mega Minion Baby Dragon Bandit Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Mega Minion Bandit Baby Dragon Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Mega Minion Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Wall Breakers Baby Dragon Golem Bandit
Mega Minion
Golem Firecracker Baby Dragon
Wall Breakers
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Golem Firecracker Mega Minion Wall Breakers Bandit Electro Wizard
Golem
Mega Minion Baby Dragon Night Witch Firecracker Bandit Electro Wizard
Bandit
Firecracker Baby Dragon Golem Electro Wizard
Electro Wizard
Wall Breakers Baby Dragon Golem Bandit
Night Witch
Golem

Defense Synergies 0 12

Firecracker
Mega Minion Baby Dragon Bandit Electro Wizard Night Witch
Mega Minion
Firecracker Baby Dragon Bandit Electro Wizard Night Witch
Wall Breakers
Baby Dragon
Firecracker Mega Minion Bandit
Golem
Bandit
Firecracker Mega Minion Baby Dragon Electro Wizard
Electro Wizard
Firecracker Mega Minion Bandit Night Witch
Night Witch
Firecracker Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Baby Dragon Electro Wizard
Firecracker Mega Minion Bandit Electro Wizard Night Witch
Mega Minion Bandit Electro Wizard Night Witch
Night Witch Firecracker Mega Minion Bandit Electro Wizard
Firecracker
Firecracker Mega Minion Baby Dragon Bandit Electro Wizard Night Witch
Mega Minion Electro Wizard Firecracker Baby Dragon Night Witch
Baby Dragon Bandit Electro Wizard
Night Witch
Firecracker Bandit Electro Wizard Night Witch
Electro Wizard Firecracker Mega Minion Baby Dragon Bandit Night Witch
Mega Minion Firecracker Baby Dragon Electro Wizard Night Witch
Night Witch Bandit Electro Wizard
Firecracker Mega Minion Baby Dragon Electro Wizard Night Witch
Bandit Electro Wizard
Bandit Electro Wizard
Firecracker Electro Wizard Night Witch
Firecracker Mega Minion Baby Dragon Bandit Electro Wizard Night Witch
Baby Dragon Firecracker Mega Minion Bandit Electro Wizard
Electro Wizard
Firecracker Baby Dragon Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Firecracker Mega Minion Baby Dragon
Bandit Electro Wizard
Bandit Electro Wizard Night Witch
Bandit Night Witch
Firecracker Baby Dragon Electro Wizard
Mega Minion Bandit Electro Wizard Night Witch
Electro Wizard Firecracker Mega Minion Baby Dragon Bandit
Mega Minion
Mega Minion
Electro Wizard
Bandit Night Witch
Firecracker Baby Dragon
Electro Wizard Firecracker Mega Minion Baby Dragon Night Witch
Firecracker Mega Minion Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Firecracker
Firecracker Baby Dragon
Firecracker Mega Minion Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Bandit
Electro Wizard Night Witch
Firecracker Bandit Electro Wizard
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Night Witch
Firecracker Mega Minion Baby Dragon Bandit Electro Wizard
Firecracker Baby Dragon
Baby Dragon Night Witch
Baby Dragon
Firecracker Baby Dragon
Mega Minion
Firecracker Baby Dragon Bandit Electro Wizard
Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Electro Wizard Night Witch
Electro Wizard Firecracker Mega Minion
Mega Minion Night Witch
Bandit Night Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Bandit Night Witch
Firecracker Mega Minion Baby Dragon Electro Wizard
Firecracker Mega Minion Baby Dragon Electro Wizard
Firecracker Baby Dragon
Firecracker Mega Minion
Firecracker Baby Dragon Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Bandit Electro Wizard
Firecracker

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