My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Witch Electro Dragon Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Witch Electro Dragon
Zap
Firecracker Flying Machine Witch
Barbarian Barrel
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Flying Machine Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Flying Machine Witch Electro Dragon
Fireball
Firecracker Flying Machine Witch Electro Dragon
Poison
Firecracker Flying Machine Witch Electro Dragon
Lightning
Mini P.E.K.K.A Witch Electro Dragon Goblinstein
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Mini P.E.K.K.A Flying Machine Witch Electro Dragon Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Mini P.E.K.K.A Flying Machine

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Flying Machine Tornado
Mini P.E.K.K.A
Firecracker Tornado Electro Giant
Flying Machine
Firecracker Electro Dragon
Tornado
Electro Giant Firecracker Mini P.E.K.K.A Witch Electro Dragon
Witch
Tornado
Electro Dragon
Flying Machine Tornado
Electro Giant
Tornado Mini P.E.K.K.A
Goblinstein

Defense Synergies 0 13

Firecracker
Mini P.E.K.K.A Flying Machine Tornado Electro Dragon
Mini P.E.K.K.A
Firecracker Tornado Witch Electro Dragon Electro Giant
Flying Machine
Firecracker Electro Dragon
Tornado
Firecracker Mini P.E.K.K.A Witch Electro Dragon Electro Giant
Witch
Mini P.E.K.K.A Tornado Electro Dragon
Electro Dragon
Firecracker Mini P.E.K.K.A Flying Machine Tornado Witch
Electro Giant
Mini P.E.K.K.A Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Dragon
Mini P.E.K.K.A Firecracker Flying Machine Witch Electro Dragon
Mini P.E.K.K.A Tornado Witch Electro Dragon
Mini P.E.K.K.A Witch Firecracker Electro Dragon
Firecracker Mini P.E.K.K.A Tornado
Tornado Firecracker Flying Machine Electro Dragon
Tornado Firecracker Flying Machine Witch Electro Dragon
Flying Machine Electro Dragon Electro Giant
Mini P.E.K.K.A Witch Tornado
Tornado Firecracker Mini P.E.K.K.A
Witch Firecracker Flying Machine Tornado Electro Dragon Electro Giant
Firecracker Flying Machine Tornado Witch Electro Dragon
Mini P.E.K.K.A Flying Machine Witch Electro Dragon
Firecracker Mini P.E.K.K.A Tornado Witch Electro Dragon
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Electro Giant
Firecracker Mini P.E.K.K.A Tornado Witch Electro Dragon
Firecracker Flying Machine Tornado Witch Electro Dragon
Tornado Witch Firecracker Flying Machine Electro Dragon
Mini P.E.K.K.A Tornado
Firecracker Mini P.E.K.K.A Flying Machine Witch Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Electro Giant
Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon
Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Witch
Firecracker Electro Giant Flying Machine Tornado Witch Electro Dragon
Mini P.E.K.K.A Flying Machine Witch
Mini P.E.K.K.A
Electro Dragon Firecracker Mini P.E.K.K.A Flying Machine Tornado Witch
Witch
Mini P.E.K.K.A Flying Machine Witch Electro Dragon
Tornado Electro Giant
Mini P.E.K.K.A Witch
Firecracker Flying Machine Witch Electro Dragon Electro Giant
Witch Electro Dragon Electro Giant Firecracker Mini P.E.K.K.A Flying Machine Tornado
Firecracker Mini P.E.K.K.A Flying Machine Witch Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker
Firecracker Electro Giant Flying Machine Tornado Witch Electro Dragon
Firecracker Flying Machine Tornado Witch
Firecracker Flying Machine Tornado Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Firecracker Flying Machine Tornado Electro Dragon
Flying Machine Firecracker
Firecracker Flying Machine Electro Dragon
Firecracker Flying Machine
Firecracker Flying Machine Witch Electro Dragon
Firecracker Flying Machine Electro Dragon
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon
Firecracker Flying Machine Tornado Witch Electro Dragon Electro Giant
Tornado
Tornado
Flying Machine Electro Dragon
Firecracker Tornado Electro Giant Witch Electro Dragon
Witch
Firecracker Flying Machine Tornado Witch Electro Dragon
Flying Machine Tornado Witch Electro Dragon
Firecracker Tornado
Firecracker Flying Machine Tornado Witch Electro Dragon Electro Giant
Electro Dragon Firecracker Flying Machine Witch Electro Giant
Mini P.E.K.K.A
Electro Dragon
Firecracker Electro Dragon
Firecracker
Flying Machine Witch Electro Dragon
Firecracker Flying Machine Tornado Witch Electro Dragon
Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon
Firecracker Flying Machine Electro Dragon
Tornado Electro Giant
Firecracker Flying Machine Electro Dragon
Electro Dragon Electro Giant Firecracker Flying Machine Tornado Witch
Firecracker Flying Machine Tornado Witch Electro Dragon
Electro Dragon Firecracker Flying Machine Tornado Witch Electro Giant
Firecracker Electro Dragon

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