My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer
Fireball
Firecracker Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Mini P.E.K.K.A Dark Prince Freeze Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Mini P.E.K.K.A Dark Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mirror Dark Prince Mega Knight
Mini P.E.K.K.A
Firecracker Mirror Dark Prince Electro Wizard Magic Archer Mega Knight
Mirror
Firecracker Mini P.E.K.K.A Freeze Magic Archer
Dark Prince
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Freeze
Mirror
Electro Wizard
Mini P.E.K.K.A Dark Prince Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Mirror Dark Prince Electro Wizard Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer

Defense Synergies 1 18

Firecracker
Mini P.E.K.K.A Mirror Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Mirror Freeze Magic Archer
Mirror
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Dark Prince
Firecracker Electro Wizard Magic Archer
Freeze
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Mirror Dark Prince Freeze Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Mirror Dark Prince Electro Wizard Mega Knight
Mega Knight
Firecracker Mirror Freeze Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Firecracker Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Dark Prince Freeze Electro Wizard
Mini P.E.K.K.A Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Freeze Firecracker Dark Prince Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Freeze Magic Archer
Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Dark Prince Freeze Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Dark Prince Freeze Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Freeze Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Freeze Electro Wizard Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Mega Knight Firecracker Dark Prince Electro Wizard Magic Archer
Freeze Firecracker Dark Prince Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Dark Prince Mega Knight Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Freeze Electro Wizard Magic Archer
Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Mega Knight Dark Prince
Freeze Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Magic Archer
Mega Knight Mini P.E.K.K.A Dark Prince
Mega Knight Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Magic Archer Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A Dark Prince Freeze Magic Archer
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Freeze Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker Dark Prince Freeze
Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Dark Prince Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Freeze Dark Prince Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Freeze
Mini P.E.K.K.A
Magic Archer Mega Knight
Firecracker Freeze Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Wizard Dark Prince Freeze Magic Archer
Firecracker Electro Wizard Magic Archer
Freeze
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Dark Prince Mega Knight
Firecracker Freeze Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Dark Prince Freeze Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: