My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Firecracker Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Void Mini P.E.K.K.A Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Firecracker The Log Electro Wizard
Skeleton Army
Void
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Golden Knight

Defense Synergies 4 11

Firecracker
The Log Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Skeleton Army
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Electro Wizard
Void
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Skeleton Army Electro Wizard Golden Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Skeleton Army P.E.K.K.A The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Void Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker Electro Wizard
Electro Wizard Firecracker Void
Void P.E.K.K.A The Log Electro Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Firecracker The Log
Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Firecracker Skeleton Army The Log Electro Wizard Golden Knight
The Log Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Void P.E.K.K.A Electro Wizard
Void Electro Wizard Firecracker Mini P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Mini P.E.K.K.A The Log Electro Wizard Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Void P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Void The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Golden Knight
Firecracker Skeleton Army
Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Golden Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Golden Knight
Firecracker Void The Log Electro Wizard Golden Knight
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker Golden Knight
Mini P.E.K.K.A Void Electro Wizard
Firecracker Void The Log Electro Wizard Golden Knight
Void Firecracker
Firecracker Void The Log Golden Knight
Firecracker Void
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A The Log Electro Wizard
Firecracker The Log Golden Knight
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log
Firecracker Void The Log Electro Wizard Golden Knight
Void The Log Golden Knight
Void Firecracker The Log Golden Knight
Firecracker Electro Wizard
Electro Wizard Firecracker Void
Mini P.E.K.K.A Void
Void The Log
Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Skeleton Army Void
Firecracker Electro Wizard
The Log
Void Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker
Void
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard Golden Knight
Firecracker Void Electro Wizard
Void Firecracker The Log Electro Wizard Golden Knight

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