My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Zappies Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Valkyrie Zappies Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Zappies
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Battle Healer Zappies Electro Wizard
Fireball
Firecracker Battle Healer Zappies Electro Wizard
Poison
Firecracker Battle Healer Zappies Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Healer Electro Wizard
Rocket
Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Healer Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Valkyrie Battle Healer Zappies Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Battle Healer Zappies
Mini P.E.K.K.A
Firecracker Valkyrie Battle Healer Rage Electro Giant Electro Wizard
Valkyrie
Firecracker Mini P.E.K.K.A Battle Healer Zappies Electro Wizard
Battle Healer
Rage Firecracker Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Zappies
Firecracker Valkyrie Battle Healer Rage
Rage
Battle Healer Mini P.E.K.K.A Zappies Electro Wizard
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Valkyrie Battle Healer Rage

Defense Synergies 2 14

Firecracker
Valkyrie Mini P.E.K.K.A Battle Healer Zappies Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Valkyrie Battle Healer Electro Giant
Valkyrie
Firecracker Mini P.E.K.K.A Battle Healer Zappies Electro Wizard
Battle Healer
Firecracker Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Zappies
Firecracker Valkyrie Battle Healer Electro Giant Electro Wizard
Rage
Electro Giant
Mini P.E.K.K.A Zappies
Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Battle Healer Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Battle Healer Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Zappies Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie Battle Healer
Firecracker Valkyrie Zappies Electro Wizard
Electro Wizard Firecracker Zappies
Valkyrie Battle Healer Electro Giant Electro Wizard
Mini P.E.K.K.A Zappies
Firecracker Mini P.E.K.K.A Valkyrie Battle Healer Zappies Electro Wizard
Valkyrie Electro Wizard Firecracker Zappies Electro Giant
Firecracker Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Battle Healer Zappies Electro Wizard
Valkyrie Firecracker Mini P.E.K.K.A Zappies Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Mini P.E.K.K.A Zappies Electro Giant Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie Zappies Electro Wizard
Valkyrie Firecracker Battle Healer Zappies Electro Wizard
Valkyrie Firecracker Battle Healer Zappies Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Valkyrie Firecracker Mini P.E.K.K.A Battle Healer Zappies Electro Giant Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Battle Healer Zappies Electro Giant Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Battle Healer
Zappies Mini P.E.K.K.A Valkyrie Battle Healer Electro Wizard
Mini P.E.K.K.A Valkyrie Battle Healer Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Battle Healer Zappies
Firecracker Electro Giant Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Battle Healer Zappies Electro Wizard
Mini P.E.K.K.A Valkyrie Battle Healer Zappies
Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Zappies
Zappies
Mini P.E.K.K.A Valkyrie Zappies
Valkyrie Electro Giant Electro Wizard
Mini P.E.K.K.A Valkyrie Zappies
Firecracker Valkyrie Zappies Electro Giant
Zappies Electro Giant Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Battle Healer
Valkyrie Firecracker Mini P.E.K.K.A Battle Healer Zappies Electro Giant Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Electro Giant
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker Valkyrie Electro Giant
Firecracker Electro Giant Valkyrie
Firecracker Electro Wizard
Firecracker
Firecracker Electro Giant Electro Wizard
Electro Wizard Firecracker Zappies Electro Giant
Mini P.E.K.K.A
Firecracker Zappies Electro Wizard
Firecracker
Electro Wizard Zappies
Firecracker Zappies Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker Zappies Electro Wizard
Firecracker Zappies Electro Wizard
Firecracker Electro Giant Electro Wizard
Firecracker

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