My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone
Zap
Firecracker Mortar Clone
Barbarian Barrel
Firecracker Mortar Clone
The Log
Firecracker Clone
Earthquake
Firecracker Mortar Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone
Fireball
Firecracker Mortar Clone
Poison
Firecracker Mortar Clone
Lightning
Mortar Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Firecracker Clone Mortar Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Mirror Mega Knight
Mortar
Firecracker The Log
Mirror
The Log Firecracker
Rage
Clone
The Log
Mirror Mortar Mega Knight
Mega Knight
Firecracker The Log
Goblinstein

Defense Synergies 1 8

Firecracker
The Log Mortar Mirror Mega Knight
Mortar
Firecracker Mirror The Log
Mirror
Firecracker Mortar The Log Mega Knight
Rage
Clone
The Log
Firecracker Mortar Mirror Mega Knight
Mega Knight
Firecracker Mirror The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log
Firecracker Mortar The Log Mega Knight
Mortar Mega Knight
Firecracker Mortar Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Mega Knight
Firecracker Mortar
The Log Mega Knight
Mortar
Firecracker Mega Knight
Firecracker The Log Mega Knight
Firecracker
Mortar Mega Knight The Log
Mega Knight Firecracker Mortar The Log
Mortar Mega Knight
Mortar The Log Mega Knight
Mega Knight Firecracker Mortar
Mortar Mega Knight Firecracker The Log
Mortar The Log Firecracker Mega Knight
Mortar
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Mortar The Log Mega Knight
Mega Knight The Log
Mega Knight The Log
Mega Knight
Firecracker
Mega Knight
Mega Knight Firecracker Mortar The Log
Mega Knight
Mega Knight The Log
Mega Knight
Firecracker Mega Knight
Firecracker Mortar The Log
Mega Knight Firecracker The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
Firecracker The Log
Firecracker Mortar The Log Mega Knight
Firecracker
Firecracker Mortar The Log
The Log Firecracker
The Log Firecracker Mortar
Firecracker Mortar The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log Mega Knight
Mortar
Firecracker Mortar The Log Mega Knight
Firecracker Mortar The Log Mega Knight
The Log Mega Knight
The Log
Mortar The Log
Firecracker The Log Mortar Mega Knight
Firecracker Mortar The Log
Mortar The Log Mega Knight
Firecracker Mortar The Log
Firecracker
Firecracker
Mortar The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker Mortar
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker Mortar The Log Mega Knight
Firecracker Mortar Mega Knight

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