My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner Bandit
Giant Snowball
Musketeer Miner Little Prince
Zap
Firecracker Mortar Bandit Little Prince
Barbarian Barrel
Firecracker Mortar Elite Barbarians Musketeer Wizard Bandit Little Prince
The Log
Firecracker Elite Barbarians Musketeer Bandit Little Prince
Earthquake
Firecracker Mortar
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Musketeer Wizard Miner Bandit Little Prince
Fireball
Firecracker Mortar Elite Barbarians Musketeer Wizard Bandit Little Prince
Poison
Firecracker Mortar Musketeer Wizard Little Prince
Lightning
Mortar Elite Barbarians Musketeer Wizard Bandit Little Prince
Rocket
Mortar Elite Barbarians Musketeer Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Bandit Little Prince Mortar Musketeer Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Miner Bandit Little Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Mortar Elite Barbarians Bandit
Mortar
Miner Firecracker Musketeer Bandit
Elite Barbarians
Firecracker Wizard Bandit
Musketeer
Mortar Miner Bandit
Wizard
Elite Barbarians Miner Bandit
Miner
Firecracker Mortar Musketeer Wizard Bandit
Bandit
Firecracker Mortar Elite Barbarians Musketeer Wizard Miner Little Prince
Little Prince
Bandit

Defense Synergies 0 11

Firecracker
Mortar Musketeer Bandit
Mortar
Firecracker Musketeer Wizard Bandit
Elite Barbarians
Wizard
Musketeer
Firecracker Mortar Miner Bandit
Wizard
Mortar Elite Barbarians Bandit
Miner
Musketeer
Bandit
Firecracker Mortar Musketeer Wizard Little Prince
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Musketeer Wizard
Elite Barbarians Firecracker Mortar Musketeer Bandit
Mortar Elite Barbarians Musketeer Bandit
Elite Barbarians Firecracker Mortar Musketeer Bandit
Firecracker Elite Barbarians
Firecracker Musketeer Bandit
Musketeer Firecracker Mortar Wizard Little Prince
Musketeer Bandit
Mortar Elite Barbarians Musketeer
Elite Barbarians Firecracker Musketeer Miner Bandit Little Prince
Firecracker Musketeer Wizard Bandit
Musketeer Firecracker Wizard
Mortar Elite Barbarians Musketeer Wizard Bandit
Wizard Firecracker Mortar
Elite Barbarians Mortar Bandit
Mortar Elite Barbarians Bandit
Wizard Firecracker Mortar Elite Barbarians Musketeer
Mortar Firecracker Elite Barbarians Musketeer Wizard Bandit Little Prince
Mortar Wizard Firecracker Musketeer Bandit Little Prince
Mortar Elite Barbarians Musketeer
Wizard Firecracker Elite Barbarians Musketeer Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit
Bandit Firecracker Mortar Elite Barbarians Musketeer Wizard Miner
Bandit Elite Barbarians Musketeer
Elite Barbarians Musketeer Bandit
Elite Barbarians Musketeer Bandit
Firecracker Wizard Musketeer
Elite Barbarians Musketeer Bandit
Elite Barbarians
Firecracker Mortar Elite Barbarians Bandit
Musketeer
Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians Wizard Bandit
Wizard Firecracker Musketeer
Elite Barbarians Firecracker Mortar Musketeer Little Prince
Firecracker Elite Barbarians Musketeer Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Musketeer Bandit
Firecracker Mortar Musketeer Miner Bandit
Miner Bandit
Firecracker Musketeer
Wizard Firecracker Mortar
Firecracker Wizard Musketeer
Firecracker Mortar Musketeer Wizard
Firecracker Wizard
Miner Firecracker Mortar Wizard Bandit
Elite Barbarians Musketeer
Firecracker Miner Mortar Musketeer Wizard Bandit
Firecracker Musketeer Wizard
Firecracker Mortar Elite Barbarians Musketeer Miner Bandit
Firecracker Mortar Musketeer Bandit
Firecracker Mortar Elite Barbarians Musketeer
Firecracker Mortar Musketeer Wizard Bandit
Firecracker Mortar Musketeer Wizard Bandit
Mortar
Firecracker Mortar Musketeer Wizard Bandit
Firecracker Mortar Wizard Miner Little Prince
Musketeer
Wizard
Musketeer
Mortar Musketeer
Firecracker Mortar Wizard Little Prince
Firecracker Mortar Miner Musketeer Wizard Bandit
Mortar Musketeer Wizard Miner Bandit
Miner Firecracker Mortar Musketeer Bandit
Elite Barbarians Firecracker Musketeer Wizard Little Prince
Firecracker Musketeer Wizard
Elite Barbarians
Mortar Musketeer Wizard Miner Bandit
Firecracker
Firecracker Wizard
Musketeer Bandit
Firecracker Musketeer Wizard
Miner Firecracker Musketeer Wizard
Firecracker Mortar Musketeer Wizard
Firecracker Elite Barbarians Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Firecracker Mortar Musketeer Miner Bandit Little Prince
Firecracker Mortar Wizard

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