My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Baby Dragon Witch Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Musketeer Witch Royal Ghost Electro Wizard
The Log
Firecracker Musketeer Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Musketeer Hog Rider Baby Dragon Witch Royal Ghost Electro Wizard
Fireball
Firecracker Musketeer Hog Rider Baby Dragon Witch Electro Wizard
Poison
Firecracker Musketeer Witch Electro Wizard
Lightning
Musketeer Baby Dragon Witch Electro Wizard
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Royal Ghost Musketeer Hog Rider Baby Dragon Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Royal Ghost Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Baby Dragon
Musketeer
Hog Rider Baby Dragon The Log Royal Ghost
Hog Rider
Firecracker Musketeer The Log Baby Dragon Witch Electro Wizard
Baby Dragon
Firecracker Musketeer Hog Rider Witch Electro Wizard
Witch
Hog Rider Baby Dragon Royal Ghost
The Log
Hog Rider Musketeer
Royal Ghost
Musketeer Witch Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Royal Ghost

Defense Synergies 2 14

Firecracker
The Log Musketeer Baby Dragon Electro Wizard
Musketeer
The Log Firecracker Baby Dragon Royal Ghost Electro Wizard
Hog Rider
Baby Dragon
Firecracker Musketeer Witch The Log
Witch
Baby Dragon The Log Royal Ghost Electro Wizard
The Log
Firecracker Musketeer Baby Dragon Witch Royal Ghost Electro Wizard
Royal Ghost
Musketeer Witch The Log Electro Wizard
Electro Wizard
Firecracker Musketeer Witch The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Baby Dragon The Log Electro Wizard
Firecracker Musketeer Witch The Log Electro Wizard
Witch Musketeer Electro Wizard
Witch Firecracker Musketeer Electro Wizard
Firecracker The Log
The Log Firecracker Musketeer Baby Dragon Royal Ghost Electro Wizard
Musketeer Electro Wizard Firecracker Baby Dragon Witch
Musketeer Baby Dragon The Log Electro Wizard
Witch Musketeer
Firecracker Musketeer Royal Ghost Electro Wizard
Witch Electro Wizard Firecracker Musketeer Baby Dragon The Log Royal Ghost
Musketeer Firecracker Baby Dragon Witch Electro Wizard
Musketeer Witch The Log Electro Wizard
Firecracker Baby Dragon Witch The Log Royal Ghost Electro Wizard
Electro Wizard
The Log Electro Wizard
Firecracker Musketeer Witch Electro Wizard
Firecracker Musketeer Baby Dragon Witch The Log Royal Ghost Electro Wizard
Baby Dragon Witch The Log Firecracker Musketeer Royal Ghost Electro Wizard
Musketeer Electro Wizard
Royal Ghost Firecracker Musketeer Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Royal Ghost Electro Wizard
Electro Wizard Firecracker Musketeer Baby Dragon The Log Royal Ghost
Musketeer Witch The Log Electro Wizard
Musketeer The Log Electro Wizard
Musketeer Witch
Firecracker Musketeer Baby Dragon Witch Electro Wizard
Musketeer Witch Electro Wizard
Electro Wizard Firecracker Baby Dragon Witch The Log
Witch Musketeer
Musketeer Witch
The Log Electro Wizard
Witch
Firecracker Musketeer Baby Dragon Witch
Witch Electro Wizard Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon Witch The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon The Log Royal Ghost
Firecracker Musketeer Baby Dragon The Log Royal Ghost Electro Wizard
Baby Dragon The Log
Firecracker Musketeer The Log
Firecracker Baby Dragon The Log
Firecracker Musketeer Baby Dragon Witch
Firecracker Musketeer Baby Dragon Witch The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Musketeer Electro Wizard
Firecracker Musketeer The Log Electro Wizard
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon Witch The Log
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log Electro Wizard
Firecracker Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
Firecracker The Log Baby Dragon Witch
Witch
Firecracker The Log Musketeer Baby Dragon Witch Royal Ghost Electro Wizard
Musketeer Baby Dragon Witch The Log
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon Witch Electro Wizard
Electro Wizard Firecracker Musketeer Witch
Musketeer The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Musketeer Witch
Firecracker Musketeer Baby Dragon Witch Electro Wizard
The Log
Firecracker Musketeer Baby Dragon Electro Wizard
The Log Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Baby Dragon Witch The Log Electro Wizard
Firecracker Musketeer Witch Electro Wizard
Firecracker Musketeer Baby Dragon Witch The Log Royal Ghost Electro Wizard
Firecracker

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