My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer X-Bow Bandit Inferno Dragon Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon Sparky Mighty Miner
Giant Snowball
Musketeer Skeleton Army Inferno Dragon Mighty Miner
Zap
Firecracker Skeleton Army X-Bow Bandit Inferno Dragon Sparky Mighty Miner
Barbarian Barrel
Firecracker Musketeer Skeleton Army X-Bow Bandit Sparky
The Log
Firecracker Musketeer Skeleton Army X-Bow Bandit Sparky
Earthquake
Firecracker Skeleton Army X-Bow
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Skeleton Army Bandit Inferno Dragon Sparky
Fireball
Firecracker Musketeer Skeleton Army X-Bow Bandit Inferno Dragon Sparky Mighty Miner
Poison
Firecracker Musketeer Skeleton Army X-Bow Sparky
Lightning
Musketeer X-Bow Bandit Inferno Dragon Sparky Mighty Miner
Rocket
Musketeer X-Bow Inferno Dragon Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bandit Musketeer Inferno Dragon Mighty Miner X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Bandit Musketeer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
X-Bow Bandit Inferno Dragon Sparky
Musketeer
X-Bow Bandit
Skeleton Army
X-Bow Sparky
X-Bow
Firecracker Musketeer Skeleton Army Bandit
Bandit
Firecracker Musketeer X-Bow
Inferno Dragon
Firecracker
Sparky
Firecracker Skeleton Army
Mighty Miner

Defense Synergies 0 11

Firecracker
Musketeer Skeleton Army X-Bow Bandit
Musketeer
Firecracker Skeleton Army Bandit
Skeleton Army
Firecracker Musketeer X-Bow Bandit Inferno Dragon Sparky
X-Bow
Firecracker Skeleton Army Bandit
Bandit
Firecracker Musketeer Skeleton Army X-Bow
Inferno Dragon
Skeleton Army
Sparky
Skeleton Army
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer X-Bow Sparky
Skeleton Army Inferno Dragon Sparky Firecracker Musketeer X-Bow Bandit
Skeleton Army Sparky Musketeer Bandit Inferno Dragon
Skeleton Army Inferno Dragon Sparky Firecracker Musketeer Bandit
Firecracker Skeleton Army X-Bow Sparky
Skeleton Army Firecracker Musketeer X-Bow Bandit
Musketeer Inferno Dragon Firecracker X-Bow
Musketeer X-Bow Bandit Sparky
Inferno Dragon Sparky Mighty Miner Musketeer Skeleton Army X-Bow
Skeleton Army Firecracker Musketeer Bandit Sparky
Skeleton Army Firecracker Musketeer X-Bow Bandit
Musketeer Inferno Dragon Firecracker
Skeleton Army Sparky Musketeer X-Bow Bandit
Skeleton Army Sparky Firecracker X-Bow
Skeleton Army Inferno Dragon Sparky X-Bow Bandit
Skeleton Army X-Bow Bandit Inferno Dragon Sparky
Sparky Firecracker Musketeer Skeleton Army X-Bow
Firecracker Musketeer Skeleton Army X-Bow Bandit
Firecracker Musketeer Bandit Inferno Dragon
Sparky Musketeer Inferno Dragon
Skeleton Army Firecracker Musketeer Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army X-Bow Bandit Sparky
Bandit Firecracker Musketeer X-Bow Inferno Dragon
Skeleton Army Bandit Musketeer Sparky
Skeleton Army Musketeer X-Bow Bandit Sparky
Musketeer Skeleton Army Bandit Inferno Dragon Sparky Mighty Miner
Firecracker Musketeer
Skeleton Army Sparky Musketeer Bandit
Mighty Miner Skeleton Army Inferno Dragon Sparky
Firecracker Skeleton Army X-Bow Bandit Inferno Dragon Sparky
Musketeer Skeleton Army Inferno Dragon Sparky
Inferno Dragon Musketeer Sparky
Skeleton Army
Skeleton Army Bandit Sparky
Firecracker Musketeer Skeleton Army Sparky
Skeleton Army Sparky Firecracker Musketeer X-Bow Inferno Dragon Mighty Miner
Firecracker Musketeer Inferno Dragon Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer X-Bow Bandit Sparky
Firecracker Musketeer X-Bow Bandit
X-Bow Bandit Sparky
Firecracker Musketeer Sparky
Firecracker Sparky
Firecracker Musketeer
Firecracker Musketeer Sparky
X-Bow Firecracker
Firecracker X-Bow Bandit
Musketeer X-Bow Sparky
Firecracker Musketeer X-Bow Bandit Sparky
Firecracker Musketeer
Firecracker Musketeer Bandit Sparky
Firecracker Musketeer X-Bow Bandit
Firecracker Musketeer X-Bow Sparky
X-Bow Firecracker Musketeer Bandit Sparky
Firecracker Musketeer X-Bow Bandit Sparky
Sparky
Sparky
Firecracker Musketeer X-Bow Bandit Sparky
Firecracker X-Bow
Musketeer X-Bow Sparky
Musketeer X-Bow Sparky
Musketeer X-Bow
Firecracker Sparky
Inferno Dragon
Firecracker X-Bow Musketeer Bandit Sparky
Musketeer X-Bow Bandit Sparky
Firecracker Musketeer X-Bow Bandit Sparky
Firecracker Musketeer X-Bow Sparky
Firecracker Musketeer
Sparky
Musketeer X-Bow Bandit Sparky
Firecracker Sparky
Mighty Miner Sparky
Firecracker Sparky
Musketeer Skeleton Army X-Bow Bandit
Firecracker Musketeer
Firecracker Musketeer Sparky
Firecracker Musketeer
Sparky
Firecracker Musketeer Sparky
Firecracker Musketeer Sparky
Firecracker Musketeer
Firecracker Musketeer X-Bow Bandit Sparky
Inferno Dragon Sparky
Firecracker Sparky

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