My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Giant Skeleton Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Musketeer Skeleton Army Lumberjack
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Musketeer Valkyrie Skeleton Army Giant Skeleton Lumberjack
The Log
Firecracker Musketeer Skeleton Army Giant Skeleton Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Valkyrie Skeleton Army Giant Skeleton Lumberjack
Fireball
Firecracker Musketeer Skeleton Army Lumberjack
Poison
Firecracker Musketeer Skeleton Army
Lightning
Musketeer Valkyrie Lumberjack
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tornado Musketeer Valkyrie Lumberjack Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Tornado Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Tornado Giant Skeleton Lumberjack
Musketeer
Valkyrie Giant Skeleton Lumberjack
Valkyrie
Musketeer Lumberjack Firecracker Tornado Giant Skeleton
Skeleton Army
Tornado
Firecracker Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Musketeer Valkyrie Tornado Lumberjack
Lumberjack
Valkyrie Firecracker Musketeer Giant Skeleton
Golden Knight

Defense Synergies 3 16

Firecracker
Valkyrie Musketeer Skeleton Army Tornado Giant Skeleton Lumberjack Golden Knight
Musketeer
Valkyrie Lumberjack Firecracker Skeleton Army Tornado Giant Skeleton Golden Knight
Valkyrie
Firecracker Musketeer Tornado Lumberjack
Skeleton Army
Firecracker Musketeer Giant Skeleton Lumberjack
Tornado
Firecracker Musketeer Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Musketeer Skeleton Army Tornado Lumberjack
Lumberjack
Musketeer Firecracker Valkyrie Skeleton Army Giant Skeleton
Golden Knight
Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Golden Knight
Skeleton Army Lumberjack Firecracker Musketeer Valkyrie
Skeleton Army Tornado Lumberjack Musketeer Valkyrie Giant Skeleton
Skeleton Army Lumberjack Firecracker Musketeer Valkyrie
Firecracker Valkyrie Skeleton Army Tornado Giant Skeleton Lumberjack
Skeleton Army Tornado Firecracker Musketeer Valkyrie Lumberjack
Musketeer Tornado Firecracker
Musketeer Valkyrie Giant Skeleton Golden Knight
Musketeer Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Firecracker Musketeer Valkyrie Giant Skeleton Lumberjack
Valkyrie Skeleton Army Firecracker Musketeer Tornado Giant Skeleton Lumberjack
Musketeer Firecracker Tornado
Skeleton Army Lumberjack Musketeer Valkyrie Giant Skeleton
Valkyrie Skeleton Army Firecracker Tornado Lumberjack Golden Knight
Skeleton Army Lumberjack
Skeleton Army Tornado Lumberjack
Firecracker Musketeer Valkyrie Skeleton Army Tornado Lumberjack
Firecracker Musketeer Valkyrie Skeleton Army Tornado Lumberjack Golden Knight
Valkyrie Tornado Firecracker Musketeer Giant Skeleton Lumberjack
Musketeer Tornado Lumberjack
Valkyrie Skeleton Army Firecracker Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Giant Skeleton
Firecracker Musketeer Valkyrie Lumberjack
Skeleton Army Giant Skeleton Lumberjack Musketeer Valkyrie Golden Knight
Valkyrie Skeleton Army Giant Skeleton Lumberjack Musketeer Tornado
Giant Skeleton Musketeer Valkyrie Skeleton Army Lumberjack
Firecracker Musketeer Tornado
Skeleton Army Musketeer Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Skeleton Army Lumberjack
Giant Skeleton Firecracker Valkyrie Skeleton Army Tornado
Musketeer Skeleton Army
Musketeer Valkyrie Giant Skeleton Lumberjack Golden Knight
Skeleton Army Valkyrie Tornado Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Lumberjack Golden Knight
Firecracker Musketeer Valkyrie Skeleton Army
Skeleton Army Firecracker Musketeer Valkyrie Tornado Giant Skeleton Lumberjack Golden Knight
Valkyrie Firecracker Musketeer Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie Giant Skeleton Golden Knight
Firecracker Musketeer Tornado Golden Knight
Giant Skeleton
Firecracker Musketeer Valkyrie Giant Skeleton
Firecracker Valkyrie
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado
Firecracker Tornado
Firecracker Tornado Golden Knight
Musketeer Tornado Lumberjack
Firecracker Musketeer Valkyrie Tornado Golden Knight
Firecracker Musketeer Tornado
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Tornado
Firecracker Musketeer
Firecracker Valkyrie Tornado Golden Knight
Musketeer Giant Skeleton
Tornado
Musketeer Tornado
Musketeer
Firecracker Tornado Valkyrie
Firecracker Musketeer Tornado Golden Knight
Musketeer Tornado Golden Knight
Firecracker Musketeer Tornado Golden Knight
Firecracker Musketeer Tornado
Firecracker Musketeer
Musketeer
Firecracker
Giant Skeleton
Firecracker
Musketeer Skeleton Army
Firecracker Musketeer Tornado
Firecracker Musketeer Valkyrie Lumberjack
Firecracker Musketeer
Tornado Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Tornado Giant Skeleton Golden Knight
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado Giant Skeleton Golden Knight
Firecracker

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