My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Zappies Dark Prince Balloon Cannon Cart Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Cannon Cart Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Cannon Cart
Giant Snowball
Musketeer Zappies Balloon Lumberjack
Zap
Firecracker Zappies Dark Prince Balloon Cannon Cart
Barbarian Barrel
Firecracker Musketeer Zappies Dark Prince Cannon Cart Lumberjack
The Log
Firecracker Musketeer Zappies Dark Prince Cannon Cart Lumberjack
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Musketeer Zappies Dark Prince Balloon Cannon Cart Lumberjack
Fireball
Firecracker Musketeer Zappies Balloon Cannon Cart Lumberjack
Poison
Firecracker Musketeer Zappies Balloon
Lightning
Musketeer Dark Prince Balloon Cannon Cart Lumberjack
Rocket
Musketeer Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Musketeer Zappies Dark Prince Lumberjack Golden Knight Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Musketeer Zappies Dark Prince

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Dark Prince Balloon Cannon Cart Lumberjack
Musketeer
Dark Prince Balloon Cannon Cart Lumberjack
Zappies
Firecracker Dark Prince Balloon Cannon Cart Lumberjack
Dark Prince
Firecracker Musketeer Zappies Balloon Lumberjack
Balloon
Lumberjack Firecracker Musketeer Zappies Dark Prince Golden Knight
Cannon Cart
Firecracker Musketeer Zappies Lumberjack Golden Knight
Lumberjack
Balloon Firecracker Musketeer Zappies Dark Prince Cannon Cart
Golden Knight
Balloon Cannon Cart

Defense Synergies 1 14

Firecracker
Musketeer Zappies Dark Prince Lumberjack Golden Knight
Musketeer
Lumberjack Firecracker Zappies Dark Prince Cannon Cart Golden Knight
Zappies
Firecracker Musketeer Cannon Cart Lumberjack Golden Knight
Dark Prince
Firecracker Musketeer Cannon Cart
Balloon
Cannon Cart
Musketeer Zappies Dark Prince Lumberjack
Lumberjack
Musketeer Firecracker Zappies Cannon Cart
Golden Knight
Firecracker Musketeer Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Musketeer Zappies Golden Knight
Lumberjack Firecracker Musketeer Zappies Dark Prince Cannon Cart
Lumberjack Musketeer Zappies Dark Prince Cannon Cart
Lumberjack Firecracker Musketeer Zappies Dark Prince Cannon Cart
Firecracker Dark Prince Lumberjack
Firecracker Musketeer Zappies Dark Prince Cannon Cart Lumberjack
Musketeer Firecracker Zappies
Musketeer Cannon Cart Golden Knight
Zappies Musketeer Lumberjack
Firecracker Musketeer Zappies Dark Prince Cannon Cart Lumberjack
Firecracker Musketeer Zappies Dark Prince Cannon Cart Lumberjack
Musketeer Firecracker Zappies
Lumberjack Musketeer Zappies Dark Prince Cannon Cart
Firecracker Zappies Dark Prince Cannon Cart Lumberjack Golden Knight
Zappies Cannon Cart Lumberjack
Zappies Lumberjack
Firecracker Musketeer Zappies Dark Prince Cannon Cart Lumberjack
Firecracker Musketeer Zappies Dark Prince Cannon Cart Lumberjack Golden Knight
Firecracker Musketeer Zappies Dark Prince Cannon Cart Lumberjack
Musketeer Zappies Cannon Cart Lumberjack
Dark Prince Firecracker Musketeer Zappies Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Dark Prince Cannon Cart
Firecracker Musketeer Cannon Cart Lumberjack
Zappies Lumberjack Musketeer Dark Prince Cannon Cart Golden Knight
Dark Prince Lumberjack Musketeer Zappies Cannon Cart
Musketeer Zappies Dark Prince Cannon Cart Lumberjack
Firecracker Musketeer Zappies
Dark Prince Musketeer Zappies Cannon Cart Lumberjack
Zappies Dark Prince Cannon Cart Lumberjack
Firecracker Zappies Dark Prince Cannon Cart
Musketeer Zappies
Musketeer Zappies Dark Prince Cannon Cart Lumberjack Golden Knight
Dark Prince
Dark Prince Cannon Cart Zappies Lumberjack Golden Knight
Firecracker Musketeer Zappies Cannon Cart
Zappies Firecracker Musketeer Dark Prince Cannon Cart Lumberjack Golden Knight
Firecracker Musketeer Zappies Dark Prince Cannon Cart Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Golden Knight
Firecracker Musketeer Golden Knight
Cannon Cart
Cannon Cart Firecracker Musketeer Dark Prince
Firecracker Dark Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker
Firecracker Golden Knight
Musketeer Lumberjack
Firecracker Musketeer Dark Prince Cannon Cart Golden Knight
Firecracker Musketeer
Firecracker Musketeer Cannon Cart Golden Knight
Firecracker Musketeer Cannon Cart
Firecracker Musketeer Cannon Cart
Firecracker Musketeer Cannon Cart Golden Knight
Firecracker Musketeer Cannon Cart
Firecracker Musketeer Dark Prince
Firecracker Golden Knight
Musketeer
Musketeer
Musketeer Cannon Cart
Firecracker Dark Prince
Firecracker Musketeer Golden Knight
Musketeer Golden Knight
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Firecracker Musketeer Zappies
Musketeer
Firecracker Zappies
Firecracker
Musketeer Zappies Dark Prince Cannon Cart
Firecracker Musketeer Zappies
Firecracker Musketeer Dark Prince Cannon Cart Lumberjack
Firecracker Musketeer
Firecracker Musketeer Dark Prince Cannon Cart
Firecracker Musketeer Zappies Golden Knight
Firecracker Musketeer Zappies
Firecracker Musketeer Dark Prince Cannon Cart Golden Knight
Cannon Cart
Firecracker

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