My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector X-Bow Golem Ice Wizard Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker X-Bow Sparky
Barbarian Barrel
Firecracker X-Bow Ice Wizard Electro Wizard Sparky
The Log
Firecracker X-Bow Sparky
Earthquake
Firecracker Elixir Collector X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker Ice Wizard Electro Wizard Sparky
Fireball
Firecracker Elixir Collector X-Bow Ice Wizard Electro Wizard Sparky
Poison
Firecracker Elixir Collector X-Bow Ice Wizard Electro Wizard Sparky
Lightning
Elixir Collector X-Bow Ice Wizard Electro Wizard Sparky
Rocket
Elixir Collector X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Electro Wizard Elixir Collector X-Bow Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Ice Wizard Electro Wizard Elixir Collector

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
X-Bow Golem Sparky Mega Knight
Elixir Collector
X-Bow
Firecracker Ice Wizard
Golem
Firecracker Ice Wizard Electro Wizard Sparky
Ice Wizard
X-Bow Golem
Electro Wizard
Golem Sparky Mega Knight
Sparky
Firecracker Golem Electro Wizard
Mega Knight
Firecracker Electro Wizard

Defense Synergies 0 8

Firecracker
X-Bow Ice Wizard Electro Wizard Mega Knight
Elixir Collector
X-Bow
Firecracker Ice Wizard Electro Wizard
Golem
Ice Wizard
Firecracker X-Bow Mega Knight
Electro Wizard
Firecracker X-Bow Mega Knight
Sparky
Mega Knight
Firecracker Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker X-Bow Electro Wizard Sparky
Sparky Firecracker X-Bow Ice Wizard Electro Wizard Mega Knight
Sparky Mega Knight Ice Wizard Electro Wizard
Sparky Firecracker Ice Wizard Electro Wizard Mega Knight
Firecracker X-Bow Sparky Mega Knight
Firecracker X-Bow Ice Wizard Electro Wizard Mega Knight
Electro Wizard Firecracker X-Bow Ice Wizard
X-Bow Electro Wizard Sparky Mega Knight
Sparky X-Bow Ice Wizard
Firecracker Ice Wizard Electro Wizard Sparky Mega Knight
Ice Wizard Electro Wizard Firecracker X-Bow Mega Knight
Firecracker Ice Wizard Electro Wizard
Sparky Mega Knight X-Bow Ice Wizard Electro Wizard
Sparky Mega Knight Firecracker X-Bow Electro Wizard
Sparky X-Bow Electro Wizard Mega Knight
X-Bow Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker X-Bow Electro Wizard
Mega Knight Firecracker X-Bow Ice Wizard Electro Wizard
Firecracker Ice Wizard Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Firecracker Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight X-Bow Electro Wizard Sparky
Electro Wizard Firecracker X-Bow Mega Knight
Mega Knight Electro Wizard Sparky
Mega Knight X-Bow Electro Wizard Sparky
Sparky Mega Knight
Firecracker Ice Wizard Electro Wizard
Sparky Ice Wizard Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Firecracker X-Bow Sparky
Sparky
Mega Knight Sparky
Mega Knight Electro Wizard
Mega Knight Sparky
Firecracker Sparky Mega Knight
Electro Wizard Sparky Firecracker X-Bow
Mega Knight Firecracker Ice Wizard Electro Wizard Sparky
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker X-Bow Sparky
Firecracker X-Bow Ice Wizard Electro Wizard
X-Bow Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Ice Wizard
Firecracker Sparky
X-Bow Firecracker Ice Wizard
Firecracker X-Bow
X-Bow Electro Wizard Sparky
Firecracker X-Bow Electro Wizard Sparky
Firecracker
Firecracker Sparky
Firecracker X-Bow
Firecracker X-Bow Sparky
X-Bow Firecracker Sparky
Firecracker X-Bow Sparky Mega Knight
Sparky
Sparky
Firecracker X-Bow Electro Wizard Sparky Mega Knight
Firecracker X-Bow Mega Knight
X-Bow Sparky Mega Knight
X-Bow Sparky
X-Bow
Firecracker Ice Wizard Sparky Mega Knight
Firecracker X-Bow Ice Wizard Electro Wizard Sparky
X-Bow Sparky Mega Knight
Firecracker X-Bow Sparky
Firecracker X-Bow Ice Wizard Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
X-Bow Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Electro Wizard X-Bow
Firecracker Ice Wizard Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker X-Bow Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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