My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Golem Prince Electro Dragon X-Bow Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Prince
Giant Snowball
Electro Dragon
Zap
Firecracker Royal Giant Prince X-Bow
Barbarian Barrel
Firecracker Elixir Golem X-Bow
The Log
Firecracker Royal Giant Elixir Golem Prince X-Bow
Earthquake
Firecracker Elixir Golem X-Bow
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Prince Electro Dragon Mother Witch
Fireball
Firecracker Elixir Golem Electro Dragon X-Bow Mother Witch
Poison
Firecracker Elixir Golem Electro Dragon X-Bow Mother Witch
Lightning
Prince Electro Dragon X-Bow Mother Witch
Rocket
Prince Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Void Mother Witch Prince Electro Dragon Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Void Mother Witch

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elixir Golem Prince X-Bow
Royal Giant
Firecracker Mother Witch Void Electro Dragon
Elixir Golem
Firecracker Electro Dragon Mother Witch
Void
Royal Giant
Prince
Firecracker
Electro Dragon
Royal Giant Elixir Golem Mother Witch
X-Bow
Firecracker
Mother Witch
Royal Giant Elixir Golem Electro Dragon

Defense Synergies 0 3

Firecracker
Prince Electro Dragon X-Bow
Royal Giant
Elixir Golem
Void
Prince
Firecracker
Electro Dragon
Firecracker
X-Bow
Firecracker
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Dragon X-Bow
Firecracker Prince Electro Dragon X-Bow
Prince Void Electro Dragon
Prince Firecracker Electro Dragon
Firecracker Prince X-Bow
Firecracker Electro Dragon X-Bow Mother Witch
Firecracker Void Electro Dragon X-Bow
Void Electro Dragon X-Bow
Prince X-Bow
Firecracker Prince
Mother Witch Firecracker Electro Dragon X-Bow
Firecracker Electro Dragon
Prince Electro Dragon X-Bow
Firecracker Prince Electro Dragon X-Bow
Prince X-Bow
Prince X-Bow
Firecracker Prince Electro Dragon X-Bow
Firecracker Prince Electro Dragon X-Bow
Firecracker Electro Dragon Mother Witch
Prince
Firecracker Prince Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Prince X-Bow
Void Firecracker Prince Electro Dragon X-Bow
Prince Electro Dragon
Prince X-Bow
Prince
Firecracker Mother Witch Electro Dragon
Prince Void
Prince
Void Electro Dragon Firecracker Prince X-Bow
Prince Electro Dragon
Void Prince
Prince
Firecracker Electro Dragon
Electro Dragon Firecracker Prince X-Bow
Firecracker Electro Dragon Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Electro Dragon X-Bow
Firecracker Void Electro Dragon X-Bow
Void Electro Dragon X-Bow
Firecracker Void Prince
Firecracker
Firecracker Mother Witch Electro Dragon
Firecracker
X-Bow Firecracker Electro Dragon
Void Firecracker Electro Dragon X-Bow
Void Prince Electro Dragon X-Bow
Firecracker Void Prince Electro Dragon X-Bow
Void Firecracker Electro Dragon
Firecracker Void
Firecracker Void Electro Dragon X-Bow
Firecracker Prince X-Bow
X-Bow Firecracker Electro Dragon
Firecracker Electro Dragon X-Bow
Void Firecracker Prince Electro Dragon X-Bow
Firecracker Electro Dragon X-Bow Mother Witch
Void Prince X-Bow
Void
Void Prince X-Bow
Void Electro Dragon X-Bow
Firecracker Mother Witch Electro Dragon
Firecracker Void X-Bow Electro Dragon
Void Prince Electro Dragon X-Bow
Void Firecracker X-Bow
Firecracker Electro Dragon X-Bow Mother Witch
Electro Dragon Firecracker Void
Void
Void Electro Dragon X-Bow
Void Firecracker Electro Dragon
Prince
Firecracker
Void Prince Electro Dragon X-Bow
Firecracker Electro Dragon
Void Firecracker Prince Electro Dragon
Firecracker Electro Dragon
Void
Firecracker Prince Electro Dragon
Electro Dragon Firecracker
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker Prince X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: