My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Dark Prince
Giant Snowball
Zap
Firecracker Royal Giant Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Dark Prince
The Log
Firecracker Royal Giant Elite Barbarians Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Fireball
Firecracker Elite Barbarians
Poison
Firecracker
Lightning
Elite Barbarians Mini P.E.K.K.A Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Fireball Mini P.E.K.K.A Dark Prince Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elite Barbarians Mini P.E.K.K.A Mirror Dark Prince Mega Knight
Royal Giant
Firecracker Fireball Elite Barbarians Mirror Dark Prince
Elite Barbarians
Firecracker Royal Giant Fireball Mega Knight
Fireball
Royal Giant Mirror Elite Barbarians Dark Prince Mega Knight
Mini P.E.K.K.A
Firecracker Mirror Dark Prince Mega Knight
Mirror
Fireball Firecracker Royal Giant Mini P.E.K.K.A
Dark Prince
Firecracker Royal Giant Fireball Mini P.E.K.K.A
Mega Knight
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A

Defense Synergies 2 11

Firecracker
Mini P.E.K.K.A Mirror Dark Prince Mega Knight
Royal Giant
Elite Barbarians
Dark Prince Mini P.E.K.K.A Mega Knight
Fireball
Mirror Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Firecracker Elite Barbarians Fireball Mirror
Mirror
Fireball Firecracker Mini P.E.K.K.A Mega Knight
Dark Prince
Elite Barbarians Firecracker Fireball
Mega Knight
Firecracker Elite Barbarians Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Elite Barbarians Mini P.E.K.K.A Firecracker Dark Prince Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Mini P.E.K.K.A Firecracker Dark Prince Mega Knight
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball
Fireball Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball
Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball Dark Prince
Fireball Mega Knight Firecracker Mini P.E.K.K.A Dark Prince
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Dark Prince
Fireball Mega Knight Firecracker Elite Barbarians Dark Prince
Firecracker Fireball Dark Prince Mega Knight
Mini P.E.K.K.A Elite Barbarians
Dark Prince Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball Dark Prince
Fireball Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Fireball
Mini P.E.K.K.A Dark Prince Elite Barbarians Fireball
Mini P.E.K.K.A Mega Knight Elite Barbarians Dark Prince
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Dark Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince
Mega Knight Elite Barbarians Fireball Dark Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Mega Knight Fireball
Firecracker Fireball Mega Knight
Elite Barbarians Firecracker Fireball Mini P.E.K.K.A Dark Prince
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Elite Barbarians Fireball Mini P.E.K.K.A
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball
Firecracker Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Dark Prince
Fireball Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Elite Barbarians Dark Prince Mega Knight
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince Mega Knight
Fireball Firecracker Mega Knight

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