My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Bandit Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Bandit Ram Rider
Barbarian Barrel
Firecracker Witch Bandit Electro Wizard
The Log
Firecracker Witch Bandit Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Bandit Electro Wizard Ram Rider
Fireball
Firecracker Witch Bandit Electro Wizard Ram Rider
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tornado Bandit Electro Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Tornado Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Bandit Ram Rider Mega Knight
Rage
Witch Electro Wizard
Tornado
Firecracker Witch Ram Rider Mega Knight
Witch
Rage Tornado Bandit Ram Rider Mega Knight
Bandit
Firecracker Witch Electro Wizard Ram Rider Mega Knight
Electro Wizard
Rage Bandit Ram Rider Mega Knight
Ram Rider
Firecracker Tornado Witch Bandit Electro Wizard Mega Knight
Mega Knight
Firecracker Tornado Witch Bandit Electro Wizard Ram Rider

Defense Synergies 0 16

Firecracker
Tornado Bandit Electro Wizard Mega Knight
Rage
Tornado
Firecracker Witch Electro Wizard Ram Rider Mega Knight
Witch
Tornado Bandit Electro Wizard Mega Knight
Bandit
Firecracker Witch Electro Wizard Ram Rider Mega Knight
Electro Wizard
Firecracker Tornado Witch Bandit Ram Rider Mega Knight
Ram Rider
Tornado Bandit Electro Wizard
Mega Knight
Firecracker Tornado Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider
Firecracker Witch Bandit Electro Wizard Ram Rider Mega Knight
Tornado Witch Ram Rider Mega Knight Bandit Electro Wizard
Witch Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Firecracker Tornado Mega Knight
Tornado Firecracker Bandit Electro Wizard Mega Knight
Tornado Electro Wizard Ram Rider Firecracker Witch
Bandit Electro Wizard Ram Rider Mega Knight
Witch Tornado
Tornado Firecracker Bandit Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Tornado Bandit Ram Rider Mega Knight
Firecracker Tornado Witch Electro Wizard Ram Rider
Mega Knight Witch Bandit Electro Wizard Ram Rider
Mega Knight Firecracker Tornado Witch Electro Wizard
Bandit Electro Wizard Ram Rider Mega Knight
Tornado Bandit Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Tornado Witch Electro Wizard
Mega Knight Firecracker Tornado Witch Bandit Electro Wizard Ram Rider
Tornado Witch Firecracker Bandit Electro Wizard Ram Rider Mega Knight
Tornado Electro Wizard Ram Rider
Mega Knight Firecracker Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Firecracker Mega Knight
Bandit Mega Knight Witch Electro Wizard Ram Rider
Mega Knight Tornado Bandit Electro Wizard Ram Rider
Witch Bandit Ram Rider Mega Knight
Firecracker Tornado Witch Electro Wizard Ram Rider
Witch Bandit Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Firecracker Tornado Witch Bandit
Witch
Mega Knight Witch
Mega Knight Tornado Electro Wizard
Mega Knight Witch Bandit Ram Rider
Firecracker Witch Mega Knight
Witch Electro Wizard Firecracker Tornado
Mega Knight Firecracker Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Tornado Bandit Electro Wizard Ram Rider
Bandit
Firecracker
Firecracker Mega Knight
Firecracker Tornado Witch Ram Rider
Firecracker Tornado Witch
Firecracker Tornado Ram Rider
Firecracker Tornado Bandit Ram Rider
Tornado Electro Wizard
Firecracker Tornado Bandit Electro Wizard Ram Rider
Firecracker Tornado
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Witch Bandit
Firecracker Bandit Mega Knight
Tornado
Firecracker Bandit Electro Wizard Mega Knight
Firecracker Tornado Witch Mega Knight
Mega Knight
Tornado
Tornado
Firecracker Tornado Witch Mega Knight
Witch
Firecracker Tornado Witch Bandit Electro Wizard Ram Rider
Tornado Witch Bandit Ram Rider Mega Knight
Firecracker Tornado Bandit
Firecracker Tornado Witch Electro Wizard
Electro Wizard Firecracker Witch
Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Witch Bandit
Firecracker Tornado Witch Electro Wizard Ram Rider
Firecracker Electro Wizard Mega Knight
Firecracker
Tornado
Firecracker Mega Knight
Firecracker Tornado Witch Electro Wizard
Firecracker Tornado Witch Electro Wizard
Firecracker Tornado Witch Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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