My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Baby Dragon Dark Prince Prince Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Prince
Giant Snowball
Battle Ram Baby Dragon Electro Dragon
Zap
Firecracker Battle Ram Dark Prince Prince
Barbarian Barrel
Firecracker Battle Ram Dark Prince
The Log
Firecracker Battle Ram Dark Prince Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Baby Dragon Dark Prince Prince Electro Dragon
Fireball
Firecracker Battle Ram Baby Dragon Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Battle Ram Baby Dragon Dark Prince Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Dark Prince Freeze Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Battle Ram Baby Dragon Dark Prince Freeze Prince Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Battle Ram Baby Dragon Dark Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Baby Dragon Dark Prince Prince Mega Knight
Battle Ram
Firecracker Baby Dragon Freeze
Baby Dragon
Firecracker Battle Ram Dark Prince Prince Electro Dragon Mega Knight
Dark Prince
Prince Firecracker Baby Dragon
Freeze
Battle Ram
Prince
Dark Prince Mega Knight Firecracker Baby Dragon
Electro Dragon
Baby Dragon Mega Knight
Mega Knight
Prince Firecracker Baby Dragon Electro Dragon

Defense Synergies 0 12

Firecracker
Baby Dragon Dark Prince Prince Electro Dragon Mega Knight
Battle Ram
Baby Dragon
Firecracker Dark Prince Prince Electro Dragon Mega Knight
Dark Prince
Firecracker Baby Dragon Prince Electro Dragon
Freeze
Mega Knight
Prince
Firecracker Baby Dragon Dark Prince
Electro Dragon
Firecracker Baby Dragon Dark Prince
Mega Knight
Firecracker Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon
Firecracker Dark Prince Prince Electro Dragon Mega Knight
Prince Mega Knight Dark Prince Freeze Electro Dragon
Prince Firecracker Dark Prince Electro Dragon Mega Knight
Firecracker Dark Prince Prince Mega Knight
Freeze Firecracker Baby Dragon Dark Prince Electro Dragon Mega Knight
Firecracker Baby Dragon Freeze Electro Dragon
Baby Dragon Electro Dragon Mega Knight
Prince
Firecracker Dark Prince Prince Mega Knight
Firecracker Baby Dragon Dark Prince Freeze Electro Dragon Mega Knight
Firecracker Baby Dragon Electro Dragon
Prince Mega Knight Dark Prince Freeze Electro Dragon
Mega Knight Firecracker Baby Dragon Dark Prince Freeze Prince Electro Dragon
Prince Mega Knight
Freeze Prince Mega Knight
Mega Knight Firecracker Dark Prince Prince Electro Dragon
Mega Knight Firecracker Baby Dragon Dark Prince Prince Electro Dragon
Baby Dragon Freeze Firecracker Dark Prince Electro Dragon Mega Knight
Prince
Dark Prince Mega Knight Firecracker Baby Dragon Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Prince
Firecracker Baby Dragon Prince Electro Dragon Mega Knight
Mega Knight Dark Prince Prince Electro Dragon
Dark Prince Prince Mega Knight
Dark Prince Prince Mega Knight
Firecracker Baby Dragon Freeze Electro Dragon
Dark Prince Prince
Mega Knight Dark Prince Prince
Freeze Electro Dragon Mega Knight Firecracker Baby Dragon Dark Prince Prince
Mega Knight Dark Prince Prince Electro Dragon
Mega Knight Dark Prince Prince
Dark Prince Prince Mega Knight
Firecracker Baby Dragon Electro Dragon Mega Knight
Electro Dragon Firecracker Baby Dragon Dark Prince Freeze Prince
Mega Knight Firecracker Baby Dragon Dark Prince Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Freeze Electro Dragon
Firecracker Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Firecracker Dark Prince Freeze Prince
Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Baby Dragon Freeze Electro Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Freeze Electro Dragon
Firecracker Electro Dragon
Prince Electro Dragon
Firecracker Dark Prince Prince Electro Dragon
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Freeze Electro Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon Mega Knight
Freeze
Firecracker Baby Dragon Dark Prince Prince Electro Dragon Mega Knight
Firecracker Baby Dragon Electro Dragon Mega Knight
Baby Dragon Prince Mega Knight
Prince
Baby Dragon Electro Dragon
Firecracker Freeze Baby Dragon Dark Prince Electro Dragon Mega Knight
Firecracker Baby Dragon Electro Dragon
Baby Dragon Prince Electro Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Dragon
Electro Dragon Firecracker Freeze
Electro Dragon Mega Knight
Firecracker Freeze Electro Dragon
Prince Mega Knight
Firecracker
Dark Prince Freeze Prince Electro Dragon
Firecracker Baby Dragon Electro Dragon
Freeze
Firecracker Baby Dragon Dark Prince Prince Electro Dragon Mega Knight
Firecracker Baby Dragon Electro Dragon
Firecracker Dark Prince Prince Electro Dragon Mega Knight
Electro Dragon Firecracker Baby Dragon Freeze
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon Dark Prince Freeze Prince Mega Knight
Prince
Firecracker Electro Dragon Mega Knight

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