My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Goblin Hut Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Goblin Hut Skeleton Army
Zap
Firecracker Battle Ram Goblin Hut Skeleton Army
Barbarian Barrel
Firecracker Battle Ram Goblin Hut Skeleton Army Magic Archer
The Log
Firecracker Battle Ram Goblin Hut Skeleton Army
Earthquake
Firecracker Goblin Hut Skeleton Army
Arrows
Firecracker Goblin Hut Skeleton Army
Royal Delivery
Firecracker Battle Ram Goblin Hut Skeleton Army Magic Archer Mother Witch
Fireball
Firecracker Battle Ram Goblin Hut Skeleton Army Magic Archer Mother Witch
Poison
Firecracker Goblin Hut Skeleton Army Magic Archer Mother Witch
Lightning
Battle Ram Goblin Hut Magic Archer Mother Witch
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Tornado Freeze Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tornado Battle Ram Freeze Magic Archer Mother Witch Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Tornado Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Goblin Hut Tornado
Battle Ram
Magic Archer Firecracker Goblin Hut Tornado Freeze Mother Witch
Goblin Hut
Firecracker Battle Ram Magic Archer
Skeleton Army
Tornado
Magic Archer Firecracker Battle Ram Freeze
Freeze
Battle Ram Tornado
Magic Archer
Battle Ram Tornado Goblin Hut Mother Witch
Mother Witch
Battle Ram Magic Archer

Defense Synergies 1 9

Firecracker
Goblin Hut Skeleton Army Tornado
Battle Ram
Goblin Hut
Firecracker Skeleton Army Mother Witch
Skeleton Army
Firecracker Goblin Hut Freeze Magic Archer
Tornado
Magic Archer Firecracker Mother Witch
Freeze
Skeleton Army
Magic Archer
Tornado Skeleton Army Mother Witch
Mother Witch
Goblin Hut Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Magic Archer
Skeleton Army Firecracker Goblin Hut
Goblin Hut Skeleton Army Tornado Freeze
Goblin Hut Skeleton Army Firecracker
Firecracker Skeleton Army Tornado
Skeleton Army Tornado Freeze Firecracker Magic Archer Mother Witch
Tornado Firecracker Goblin Hut Freeze Magic Archer
Magic Archer
Goblin Hut Skeleton Army Tornado
Skeleton Army Tornado Firecracker
Skeleton Army Mother Witch Firecracker Goblin Hut Tornado Freeze Magic Archer
Firecracker Goblin Hut Tornado Magic Archer
Goblin Hut Skeleton Army Freeze
Skeleton Army Firecracker Goblin Hut Tornado Freeze Magic Archer
Skeleton Army Goblin Hut
Skeleton Army Tornado Goblin Hut Freeze
Firecracker Goblin Hut Skeleton Army Tornado
Firecracker Goblin Hut Skeleton Army Tornado Magic Archer
Tornado Freeze Firecracker Goblin Hut Magic Archer Mother Witch
Goblin Hut Tornado
Skeleton Army Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut
Firecracker Magic Archer
Skeleton Army Goblin Hut
Skeleton Army Tornado
Goblin Hut Skeleton Army
Firecracker Mother Witch Goblin Hut Tornado Freeze Magic Archer
Skeleton Army Goblin Hut
Skeleton Army
Freeze Firecracker Goblin Hut Skeleton Army Tornado Magic Archer
Goblin Hut Skeleton Army
Goblin Hut
Skeleton Army Tornado
Skeleton Army
Firecracker Skeleton Army Magic Archer
Goblin Hut Skeleton Army Firecracker Tornado Freeze Magic Archer
Firecracker Goblin Hut Freeze Magic Archer Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze
Firecracker Tornado Magic Archer
Goblin Hut Magic Archer
Firecracker Freeze
Firecracker Magic Archer
Firecracker Mother Witch Tornado Freeze Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Freeze Magic Archer
Firecracker Tornado
Tornado
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Goblin Hut Magic Archer
Firecracker Freeze Magic Archer
Firecracker Goblin Hut Magic Archer
Firecracker Goblin Hut Magic Archer
Magic Archer Firecracker Goblin Hut
Tornado Freeze
Firecracker Magic Archer
Firecracker Tornado Magic Archer Mother Witch
Magic Archer
Tornado
Tornado
Firecracker Tornado Freeze Mother Witch Magic Archer
Firecracker Tornado Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer Mother Witch
Firecracker Goblin Hut Freeze
Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Goblin Hut Skeleton Army Freeze Magic Archer
Firecracker Tornado Magic Archer
Freeze
Firecracker Magic Archer
Firecracker Magic Archer
Tornado
Firecracker
Firecracker Tornado Freeze Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Freeze Magic Archer
Firecracker

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