My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Wizard Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Wizard Dark Prince Goblin Giant P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Dark Prince Goblin Giant P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Dark Prince Goblin Giant Ram Rider
Barbarian Barrel
Firecracker Rascals Elite Barbarians Wizard Dark Prince
The Log
Firecracker Rascals Elite Barbarians Dark Prince Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Rascals
Royal Delivery
Firecracker Rascals Elite Barbarians Wizard Dark Prince P.E.K.K.A Ram Rider
Fireball
Firecracker Rascals Elite Barbarians Wizard Ram Rider
Poison
Firecracker Rascals Wizard
Lightning
Elite Barbarians Wizard Dark Prince Ram Rider
Rocket
Rascals Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dark Prince Rascals Wizard Ram Rider Elite Barbarians Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Dark Prince Rascals Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Elite Barbarians Dark Prince Goblin Giant P.E.K.K.A Ram Rider
Rascals
Firecracker Dark Prince Ram Rider
Elite Barbarians
Firecracker Wizard Goblin Giant
Wizard
Elite Barbarians Dark Prince Goblin Giant P.E.K.K.A Ram Rider
Dark Prince
Firecracker Rascals Wizard Goblin Giant Ram Rider
Goblin Giant
Firecracker Elite Barbarians Wizard Dark Prince
P.E.K.K.A
Firecracker Wizard Ram Rider
Ram Rider
Firecracker Rascals Wizard Dark Prince P.E.K.K.A

Defense Synergies 1 6

Firecracker
Rascals Dark Prince P.E.K.K.A
Rascals
Firecracker
Elite Barbarians
Dark Prince Wizard
Wizard
Elite Barbarians Dark Prince P.E.K.K.A
Dark Prince
Elite Barbarians Firecracker Wizard
Goblin Giant
P.E.K.K.A
Firecracker Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Goblin Giant Ram Rider
Elite Barbarians P.E.K.K.A Firecracker Rascals Dark Prince Ram Rider
P.E.K.K.A Ram Rider Rascals Elite Barbarians Dark Prince
Elite Barbarians P.E.K.K.A Firecracker Rascals Dark Prince Ram Rider
Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Firecracker Rascals Dark Prince
Ram Rider Firecracker Rascals Wizard
Rascals Goblin Giant P.E.K.K.A Ram Rider
P.E.K.K.A Rascals Elite Barbarians
Elite Barbarians Firecracker Rascals Dark Prince
Firecracker Rascals Wizard Dark Prince Goblin Giant Ram Rider
Firecracker Rascals Wizard Ram Rider
P.E.K.K.A Rascals Elite Barbarians Wizard Dark Prince Ram Rider
Wizard Firecracker Rascals Dark Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Rascals Ram Rider
Rascals Elite Barbarians P.E.K.K.A Ram Rider
Wizard Firecracker Rascals Elite Barbarians Dark Prince P.E.K.K.A
Firecracker Rascals Elite Barbarians Wizard Dark Prince Ram Rider
Wizard Firecracker Rascals Dark Prince Ram Rider
P.E.K.K.A Elite Barbarians Ram Rider
Rascals Wizard Dark Prince Firecracker Elite Barbarians Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Dark Prince P.E.K.K.A
Firecracker Elite Barbarians Wizard
P.E.K.K.A Rascals Elite Barbarians Dark Prince Goblin Giant Ram Rider
Dark Prince P.E.K.K.A Rascals Elite Barbarians Goblin Giant Ram Rider
P.E.K.K.A Rascals Elite Barbarians Dark Prince Goblin Giant Ram Rider
Firecracker Wizard Rascals Goblin Giant Ram Rider
Rascals Dark Prince P.E.K.K.A Elite Barbarians Goblin Giant Ram Rider
P.E.K.K.A Rascals Elite Barbarians Dark Prince Goblin Giant
P.E.K.K.A Firecracker Elite Barbarians Dark Prince
P.E.K.K.A Goblin Giant
P.E.K.K.A Rascals Elite Barbarians Dark Prince
P.E.K.K.A Elite Barbarians Dark Prince Goblin Giant
Rascals Elite Barbarians Dark Prince P.E.K.K.A Wizard Goblin Giant Ram Rider
Wizard Firecracker Rascals
Rascals Elite Barbarians Firecracker Dark Prince Goblin Giant P.E.K.K.A
Firecracker Rascals Elite Barbarians Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals
Firecracker Ram Rider
Goblin Giant
Firecracker Rascals Dark Prince
Wizard Firecracker Dark Prince
Firecracker Wizard Goblin Giant Ram Rider
Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Elite Barbarians
Firecracker Wizard Dark Prince Ram Rider
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Dark Prince
Firecracker Wizard
Wizard
Firecracker Wizard Dark Prince
Firecracker Wizard Ram Rider
Wizard Ram Rider
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Dark Prince
Firecracker Wizard Ram Rider
Firecracker Rascals Wizard Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Firecracker Rascals Elite Barbarians
Firecracker
Firecracker Dark Prince Goblin Giant
P.E.K.K.A
Firecracker Wizard

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