My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Balloon
Giant Snowball
Clone Baby Dragon Witch Balloon
Zap
Firecracker Inferno Tower Clone Witch Balloon
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Clone Witch
The Log
Firecracker Elite Barbarians Clone Witch
Earthquake
Firecracker Inferno Tower Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Elite Barbarians Clone Baby Dragon Witch Balloon
Fireball
Firecracker Elite Barbarians Inferno Tower Clone Baby Dragon Witch Balloon
Poison
Firecracker Inferno Tower Clone Witch Balloon
Lightning
Elite Barbarians Inferno Tower Baby Dragon Witch Balloon
Rocket
Elite Barbarians Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Delivery Clone Baby Dragon Inferno Tower Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Delivery Clone Baby Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Baby Dragon Balloon
Royal Delivery
Elite Barbarians
Firecracker
Inferno Tower
Clone
Balloon Baby Dragon Witch
Baby Dragon
Firecracker Clone Witch Balloon
Witch
Clone Baby Dragon
Balloon
Clone Firecracker Baby Dragon

Defense Synergies 1 8

Firecracker
Royal Delivery Inferno Tower Baby Dragon
Royal Delivery
Inferno Tower Firecracker Elite Barbarians Baby Dragon Witch
Elite Barbarians
Royal Delivery
Inferno Tower
Royal Delivery Firecracker Baby Dragon
Clone
Baby Dragon
Firecracker Royal Delivery Inferno Tower Witch
Witch
Royal Delivery Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Baby Dragon
Elite Barbarians Inferno Tower Firecracker Royal Delivery Witch
Inferno Tower Witch Royal Delivery Elite Barbarians
Elite Barbarians Inferno Tower Witch Firecracker
Firecracker Royal Delivery Elite Barbarians
Royal Delivery Firecracker Baby Dragon
Inferno Tower Firecracker Royal Delivery Baby Dragon Witch
Inferno Tower Baby Dragon
Inferno Tower Witch Elite Barbarians
Elite Barbarians Firecracker Royal Delivery Inferno Tower
Witch Firecracker Royal Delivery Baby Dragon
Inferno Tower Firecracker Royal Delivery Baby Dragon Witch
Inferno Tower Royal Delivery Elite Barbarians Witch
Firecracker Royal Delivery Baby Dragon Witch
Elite Barbarians Inferno Tower
Inferno Tower Royal Delivery Elite Barbarians
Firecracker Royal Delivery Elite Barbarians Inferno Tower Witch
Royal Delivery Firecracker Elite Barbarians Baby Dragon Witch
Royal Delivery Baby Dragon Witch Firecracker
Elite Barbarians Inferno Tower
Firecracker Royal Delivery Elite Barbarians Baby Dragon Witch
Inferno Tower Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Elite Barbarians Inferno Tower Witch
Royal Delivery Firecracker Elite Barbarians Baby Dragon
Royal Delivery Elite Barbarians Inferno Tower Witch
Royal Delivery Elite Barbarians Inferno Tower
Inferno Tower Royal Delivery Elite Barbarians Witch
Firecracker Royal Delivery Baby Dragon Witch
Royal Delivery Elite Barbarians Inferno Tower Witch
Inferno Tower Royal Delivery Elite Barbarians
Royal Delivery Firecracker Elite Barbarians Inferno Tower Baby Dragon Witch
Inferno Tower Witch Royal Delivery
Elite Barbarians Inferno Tower Witch
Royal Delivery Elite Barbarians
Royal Delivery Elite Barbarians Inferno Tower Witch
Firecracker Baby Dragon Witch
Elite Barbarians Inferno Tower Witch Firecracker Royal Delivery Baby Dragon
Firecracker Royal Delivery Elite Barbarians Inferno Tower Baby Dragon Witch
Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Elite Barbarians
Firecracker
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Baby Dragon
Baby Dragon
Firecracker Baby Dragon Witch
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch
Firecracker Baby Dragon
Elite Barbarians Firecracker Baby Dragon Witch
Firecracker Witch
Elite Barbarians
Firecracker
Firecracker
Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Elite Barbarians
Firecracker Elite Barbarians Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch
Firecracker

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