My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Wizard Witch Executioner Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Bandit
Giant Snowball
Royal Recruits Witch
Zap
Firecracker Witch Bandit
Barbarian Barrel
Firecracker Royal Recruits Valkyrie Wizard Witch Executioner Royal Ghost Bandit
The Log
Firecracker Royal Recruits Witch Bandit
Earthquake
Firecracker Witch
Arrows
Firecracker Royal Recruits Witch
Royal Delivery
Firecracker Royal Recruits Valkyrie Wizard Witch Executioner Royal Ghost Bandit
Fireball
Firecracker Wizard Witch Executioner Bandit
Poison
Firecracker Royal Recruits Wizard Witch Executioner
Lightning
Valkyrie Wizard Witch Executioner Bandit
Rocket
Valkyrie Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Bandit Valkyrie Wizard Witch Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Ghost Bandit Valkyrie

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Valkyrie Bandit
Royal Recruits
Firecracker Royal Ghost Bandit
Valkyrie
Firecracker Wizard Witch Executioner Royal Ghost Bandit
Wizard
Valkyrie Royal Ghost Bandit
Witch
Valkyrie Royal Ghost Bandit
Executioner
Valkyrie Bandit
Royal Ghost
Royal Recruits Valkyrie Wizard Witch Bandit
Bandit
Firecracker Royal Recruits Valkyrie Wizard Witch Executioner Royal Ghost

Defense Synergies 1 11

Firecracker
Valkyrie Royal Recruits Bandit
Royal Recruits
Firecracker
Valkyrie
Firecracker Wizard Witch Executioner Bandit
Wizard
Valkyrie Royal Ghost Bandit
Witch
Valkyrie Royal Ghost Bandit
Executioner
Valkyrie Bandit
Royal Ghost
Wizard Witch
Bandit
Firecracker Valkyrie Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie Wizard Executioner
Firecracker Royal Recruits Valkyrie Witch Executioner Bandit
Witch Royal Recruits Valkyrie Executioner Bandit
Royal Recruits Witch Firecracker Valkyrie Bandit
Firecracker Royal Recruits Valkyrie
Firecracker Valkyrie Executioner Royal Ghost Bandit
Firecracker Wizard Witch Executioner
Royal Recruits Valkyrie Bandit
Witch Royal Recruits
Firecracker Royal Recruits Valkyrie Royal Ghost Bandit
Valkyrie Witch Executioner Firecracker Royal Recruits Wizard Royal Ghost Bandit
Executioner Firecracker Wizard Witch
Royal Recruits Valkyrie Wizard Witch Bandit
Valkyrie Wizard Executioner Firecracker Royal Recruits Witch Royal Ghost
Royal Recruits Bandit
Royal Recruits Bandit
Wizard Firecracker Royal Recruits Valkyrie Witch Executioner
Valkyrie Firecracker Royal Recruits Wizard Witch Executioner Royal Ghost Bandit
Valkyrie Wizard Witch Executioner Firecracker Royal Recruits Royal Ghost Bandit
Royal Recruits
Royal Recruits Valkyrie Wizard Royal Ghost Firecracker Witch Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Witch Royal Ghost Bandit
Bandit Firecracker Valkyrie Wizard Executioner Royal Ghost
Royal Recruits Bandit Valkyrie Witch
Royal Recruits Valkyrie Bandit
Royal Recruits Valkyrie Witch Executioner Bandit
Firecracker Wizard Executioner Witch
Royal Recruits Valkyrie Witch Bandit
Royal Recruits Valkyrie
Royal Recruits Firecracker Valkyrie Witch Bandit
Royal Recruits Witch
Royal Recruits Valkyrie Witch
Royal Recruits Valkyrie
Royal Recruits Valkyrie Wizard Witch Executioner Bandit
Royal Recruits Wizard Firecracker Valkyrie Witch Executioner
Royal Recruits Witch Firecracker Valkyrie Executioner
Valkyrie Executioner Firecracker Royal Recruits Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Valkyrie Royal Ghost Bandit
Firecracker Executioner Royal Ghost Bandit
Bandit
Firecracker Royal Recruits Valkyrie
Wizard Executioner Firecracker Valkyrie
Firecracker Wizard Executioner Witch
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard Bandit
Firecracker Royal Recruits Valkyrie Wizard Bandit
Firecracker Wizard Executioner
Firecracker Executioner Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Witch Executioner Bandit
Firecracker Royal Recruits Wizard Executioner Bandit
Firecracker Wizard Executioner Bandit
Firecracker Valkyrie Wizard Witch
Wizard
Royal Recruits
Firecracker Valkyrie Wizard Witch Executioner
Witch
Firecracker Wizard Witch Executioner Royal Ghost Bandit
Wizard Witch Bandit
Firecracker Bandit
Firecracker Wizard Witch Executioner
Firecracker Wizard Witch
Wizard Bandit
Firecracker
Firecracker Wizard
Royal Recruits Witch Bandit
Firecracker Wizard Witch Executioner
Firecracker Valkyrie Wizard Executioner
Firecracker Wizard Executioner
Firecracker Royal Recruits Executioner
Firecracker Royal Recruits Witch
Firecracker Witch Executioner
Firecracker Royal Recruits Witch Executioner Royal Ghost Bandit
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: