My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Hunter Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Firecracker Skeleton Army Hunter
The Log
Firecracker Skeleton Army Hunter
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Hunter
Fireball
Firecracker Skeleton Army Hunter
Poison
Firecracker Skeleton Army Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Poison Rune Giant Hunter Golden Knight Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Poison

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rune Giant Goblin Giant
Skeleton Army
Poison
Goblin Giant The Log
Rune Giant
Firecracker Hunter
Hunter
Rune Giant Goblin Giant
Goblin Giant
Firecracker Poison Hunter The Log
The Log
Poison Goblin Giant
Golden Knight

Defense Synergies 1 9

Firecracker
The Log Skeleton Army Hunter Golden Knight
Skeleton Army
Firecracker The Log
Poison
The Log
Rune Giant
Hunter
Firecracker The Log Golden Knight
Goblin Giant
The Log
The Log
Firecracker Skeleton Army Poison Hunter Goblin Giant Golden Knight
Golden Knight
Firecracker Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log Golden Knight
Skeleton Army Hunter Firecracker The Log
Skeleton Army Hunter
Skeleton Army Hunter Firecracker
Firecracker Skeleton Army Poison The Log
Skeleton Army The Log Firecracker Hunter
Hunter Firecracker Poison
Poison Goblin Giant The Log Golden Knight
Hunter Skeleton Army
Skeleton Army Firecracker Hunter
Skeleton Army Poison Firecracker Hunter Goblin Giant The Log
Hunter Firecracker Poison
Skeleton Army Hunter The Log
Skeleton Army Firecracker Poison Hunter The Log Golden Knight
Skeleton Army Hunter
Skeleton Army Hunter The Log
Firecracker Skeleton Army Poison Hunter
Firecracker Skeleton Army Hunter The Log Golden Knight
Poison Hunter The Log Firecracker
Hunter
Skeleton Army Firecracker Poison Hunter Goblin Giant The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Firecracker Hunter The Log
Skeleton Army Hunter Goblin Giant The Log Golden Knight
Skeleton Army Hunter Goblin Giant The Log
Skeleton Army Hunter Goblin Giant
Firecracker Poison Hunter Goblin Giant
Skeleton Army Hunter Goblin Giant
Skeleton Army Hunter Goblin Giant
Firecracker Skeleton Army Poison The Log
Skeleton Army Goblin Giant
Hunter Golden Knight
Skeleton Army Poison Goblin Giant The Log
Skeleton Army Hunter Goblin Giant Golden Knight
Firecracker Skeleton Army
Skeleton Army Firecracker Poison Hunter Goblin Giant The Log Golden Knight
Poison Firecracker Hunter The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log Golden Knight
Firecracker Poison The Log Golden Knight
Poison Goblin Giant The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Hunter Goblin Giant
Firecracker Poison The Log
Poison The Log Firecracker Hunter
Poison The Log Firecracker Golden Knight
Poison
Firecracker Poison The Log Golden Knight
Poison Firecracker
Poison Firecracker Hunter The Log Golden Knight
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison Hunter The Log Golden Knight
Firecracker Poison The Log
Poison
Firecracker Poison Hunter The Log
Firecracker Poison The Log Golden Knight
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Hunter
Firecracker Poison The Log Hunter Golden Knight
Poison The Log Golden Knight
Poison Firecracker The Log Golden Knight
Poison Firecracker Hunter
Firecracker Poison
Poison Hunter The Log
Firecracker Poison
Firecracker Poison The Log
Skeleton Army
Poison Firecracker Hunter
The Log
Poison Firecracker Hunter
The Log Firecracker Poison
Poison
Firecracker
Firecracker Poison The Log Golden Knight
Firecracker Poison
Poison Firecracker Goblin Giant The Log Golden Knight
Firecracker

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