My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Dark Prince Ice Wizard Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Tesla Dark Prince Ice Wizard Electro Wizard
The Log
Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Dark Prince Ice Wizard Electro Wizard
Fireball
Firecracker Tesla Baby Dragon Ice Wizard Electro Wizard
Poison
Firecracker Ice Wizard Electro Wizard
Lightning
Tesla Baby Dragon Dark Prince Ice Wizard Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Ice Wizard Tesla Baby Dragon Dark Prince Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Ice Wizard Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Dark Prince
Tesla
Baby Dragon
Firecracker Dark Prince Ice Wizard Electro Wizard
Dark Prince
Firecracker Baby Dragon Ice Wizard Electro Wizard
The Log
Ice Wizard
Baby Dragon Dark Prince
Electro Wizard
Baby Dragon Dark Prince
Goblinstein

Defense Synergies 3 15

Firecracker
The Log Tesla Baby Dragon Dark Prince Ice Wizard Electro Wizard
Tesla
The Log Firecracker Baby Dragon Dark Prince Electro Wizard
Baby Dragon
Ice Wizard Firecracker Tesla Dark Prince The Log
Dark Prince
Firecracker Tesla Baby Dragon The Log Ice Wizard Electro Wizard
The Log
Firecracker Tesla Baby Dragon Dark Prince Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Firecracker Dark Prince The Log
Electro Wizard
Firecracker Tesla Dark Prince The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon The Log Electro Wizard
Firecracker Tesla Dark Prince The Log Ice Wizard Electro Wizard
Tesla Dark Prince Ice Wizard Electro Wizard
Tesla Firecracker Dark Prince Ice Wizard Electro Wizard
Firecracker Dark Prince The Log
The Log Firecracker Tesla Baby Dragon Dark Prince Ice Wizard Electro Wizard
Tesla Electro Wizard Firecracker Baby Dragon Ice Wizard
Tesla Baby Dragon The Log Electro Wizard
Tesla Ice Wizard
Firecracker Tesla Dark Prince Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Firecracker Tesla Baby Dragon Dark Prince The Log
Tesla Firecracker Baby Dragon Ice Wizard Electro Wizard
Tesla Dark Prince The Log Ice Wizard Electro Wizard
Firecracker Tesla Baby Dragon Dark Prince The Log Electro Wizard
Tesla Electro Wizard
Tesla The Log Electro Wizard Goblinstein
Tesla Firecracker Dark Prince Electro Wizard
Tesla Firecracker Baby Dragon Dark Prince The Log Ice Wizard Electro Wizard
Baby Dragon The Log Firecracker Tesla Dark Prince Ice Wizard Electro Wizard
Tesla Electro Wizard
Dark Prince Firecracker Tesla Baby Dragon The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince Electro Wizard
Electro Wizard Firecracker Tesla Baby Dragon The Log
Dark Prince The Log Electro Wizard
Dark Prince Tesla The Log Electro Wizard
Tesla Dark Prince
Firecracker Goblinstein Tesla Baby Dragon Ice Wizard Electro Wizard
Dark Prince Tesla Ice Wizard Electro Wizard
Tesla Dark Prince
Electro Wizard Goblinstein Firecracker Baby Dragon Dark Prince The Log
Tesla
Tesla Dark Prince
Dark Prince The Log Electro Wizard
Dark Prince Tesla
Firecracker Tesla Baby Dragon
Tesla Electro Wizard Firecracker Baby Dragon Dark Prince The Log Goblinstein
Firecracker Tesla Baby Dragon Dark Prince The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log
Firecracker Dark Prince The Log
Firecracker Baby Dragon Dark Prince The Log Goblinstein
Firecracker Goblinstein Baby Dragon Ice Wizard
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Ice Wizard
The Log Firecracker
Electro Wizard
Firecracker Dark Prince The Log Electro Wizard
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Dark Prince The Log Electro Wizard
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Dark Prince Ice Wizard Goblinstein
Firecracker The Log Baby Dragon Ice Wizard Electro Wizard
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Firecracker Goblinstein
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Dark Prince Goblinstein
Firecracker Baby Dragon Ice Wizard Electro Wizard
The Log
Firecracker Baby Dragon Dark Prince Electro Wizard
The Log Firecracker Baby Dragon
Firecracker Dark Prince
Firecracker Baby Dragon The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Dark Prince The Log Electro Wizard
Firecracker

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