My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Zappies Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Zappies Ram Rider
Zap
Firecracker Zappies Ram Rider
Barbarian Barrel
Firecracker Tesla Zappies
The Log
Firecracker Zappies Ram Rider
Earthquake
Firecracker Tesla Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Mother Witch Ram Rider
Fireball
Firecracker Tesla Zappies Mother Witch Ram Rider
Poison
Firecracker Zappies Mother Witch
Lightning
Tesla Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Tesla Fireball Zappies Mother Witch Ram Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Void Tesla Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Ram Rider
Tesla
Fireball
Ram Rider
Zappies
Firecracker Ram Rider
Void
Mother Witch
Ram Rider
Ram Rider
Firecracker Fireball Zappies Mother Witch Goblin Machine
Goblin Machine
Ram Rider

Defense Synergies 0 8

Firecracker
Tesla Zappies
Tesla
Firecracker Fireball Zappies Mother Witch
Fireball
Tesla Zappies Ram Rider
Zappies
Firecracker Tesla Fireball Mother Witch
Void
Mother Witch
Tesla Zappies
Ram Rider
Fireball
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Zappies Void Ram Rider
Firecracker Tesla Zappies Ram Rider
Tesla Ram Rider Zappies Void
Tesla Firecracker Zappies Ram Rider
Firecracker Fireball
Fireball Firecracker Tesla Zappies Mother Witch
Tesla Ram Rider Firecracker Fireball Zappies Void
Tesla Fireball Void Ram Rider
Tesla Zappies
Firecracker Tesla Zappies
Mother Witch Firecracker Tesla Fireball Zappies Ram Rider
Tesla Firecracker Fireball Zappies Ram Rider
Tesla Fireball Zappies Ram Rider
Fireball Firecracker Tesla Zappies
Tesla Zappies Ram Rider
Tesla Fireball Zappies Ram Rider
Tesla Firecracker Fireball Zappies
Tesla Fireball Firecracker Zappies Ram Rider
Firecracker Tesla Fireball Zappies Mother Witch Ram Rider
Tesla Zappies Ram Rider
Firecracker Tesla Fireball Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Zappies Void
Fireball Void Firecracker Tesla
Zappies Ram Rider
Tesla Fireball Zappies Ram Rider
Tesla Zappies Ram Rider
Firecracker Fireball Mother Witch Tesla Zappies Ram Rider
Tesla Fireball Zappies Void Ram Rider
Tesla Zappies
Void Firecracker Fireball Zappies
Tesla Zappies
Tesla Zappies
Fireball Void
Tesla Fireball Zappies Ram Rider
Firecracker Tesla Fireball Zappies
Tesla Zappies Firecracker Fireball
Firecracker Tesla Fireball Zappies Mother Witch
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker
Firecracker Fireball Void Ram Rider
Fireball Void
Firecracker Fireball Void
Fireball Firecracker
Firecracker Fireball Mother Witch Ram Rider Goblin Machine
Firecracker
Fireball Firecracker Ram Rider
Fireball Void Firecracker Ram Rider
Fireball Void
Firecracker Void Fireball Ram Rider Goblin Machine
Fireball Void Firecracker
Firecracker Fireball Void
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Void Firecracker Fireball Goblin Machine
Firecracker Fireball Void Mother Witch Goblin Machine
Fireball Void
Fireball Void
Void
Fireball Void
Firecracker Mother Witch Fireball Goblin Machine
Firecracker Fireball Void Ram Rider
Fireball Void Ram Rider
Fireball Void Firecracker
Firecracker Fireball Void Mother Witch
Firecracker Fireball Zappies Void
Fireball Void
Void Fireball
Void Firecracker Fireball Zappies
Firecracker Fireball
Fireball Zappies Void
Fireball Firecracker Zappies Ram Rider
Fireball
Fireball Void Firecracker
Firecracker Fireball
Void Fireball
Firecracker
Firecracker Fireball Zappies
Firecracker Fireball Zappies Void
Void Firecracker Fireball
Fireball Firecracker Void
Void

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