My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Giant Baby Dragon Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Sparky
Giant Snowball
Guards Baby Dragon
Zap
Firecracker Guards Sparky
Barbarian Barrel
Firecracker Tesla Guards Royal Ghost Sparky
The Log
Firecracker Guards Sparky
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Baby Dragon Royal Ghost Sparky
Fireball
Firecracker Tesla Baby Dragon Sparky
Poison
Firecracker Guards Sparky
Lightning
Tesla Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison Royal Ghost Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Royal Ghost Tesla Baby Dragon Poison Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Royal Ghost Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Baby Dragon Sparky
Tesla
Giant
Poison Sparky Firecracker Guards Baby Dragon Royal Ghost
Guards
Giant
Baby Dragon
Firecracker Giant Poison Sparky
Poison
Giant Baby Dragon Royal Ghost
Royal Ghost
Giant Poison
Sparky
Giant Firecracker Baby Dragon

Defense Synergies 0 10

Firecracker
Tesla Guards Baby Dragon
Tesla
Firecracker Guards Baby Dragon Poison
Giant
Guards
Firecracker Tesla Baby Dragon Poison Sparky
Baby Dragon
Firecracker Tesla Guards
Poison
Tesla Guards Sparky
Royal Ghost
Sparky
Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon Sparky
Sparky Firecracker Tesla
Tesla Sparky
Tesla Sparky Firecracker Guards
Firecracker Poison Sparky
Firecracker Tesla Guards Baby Dragon Royal Ghost
Tesla Firecracker Baby Dragon Poison
Tesla Baby Dragon Poison Sparky
Tesla Sparky
Guards Firecracker Tesla Royal Ghost Sparky
Guards Poison Firecracker Tesla Baby Dragon Royal Ghost
Tesla Firecracker Baby Dragon Poison
Tesla Sparky Guards
Sparky Firecracker Tesla Guards Baby Dragon Poison Royal Ghost
Sparky Tesla
Tesla Sparky
Tesla Sparky Firecracker Poison
Tesla Firecracker Guards Baby Dragon Royal Ghost
Baby Dragon Poison Firecracker Tesla Guards Royal Ghost
Sparky Tesla
Royal Ghost Firecracker Tesla Guards Baby Dragon Poison Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Royal Ghost Sparky
Poison Firecracker Tesla Baby Dragon Royal Ghost
Guards Sparky
Guards Tesla Sparky
Tesla Guards Sparky
Firecracker Poison Tesla Baby Dragon
Guards Sparky Tesla
Tesla Sparky
Firecracker Baby Dragon Poison Sparky
Tesla Guards Sparky
Tesla Guards Sparky
Guards Poison
Tesla Guards Sparky
Firecracker Tesla Baby Dragon Sparky
Tesla Guards Sparky Firecracker Baby Dragon Poison
Poison Firecracker Tesla Baby Dragon Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards Baby Dragon Royal Ghost Sparky
Firecracker Poison Baby Dragon Royal Ghost
Baby Dragon Poison Sparky
Firecracker Guards Poison Sparky
Poison Firecracker Baby Dragon Sparky
Firecracker Poison Baby Dragon
Firecracker Baby Dragon Poison Sparky
Poison Firecracker Baby Dragon
Poison Firecracker
Guards Poison Sparky
Firecracker Poison Sparky
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison Sparky
Firecracker Baby Dragon Poison Sparky
Firecracker Baby Dragon Poison Sparky
Poison Sparky
Sparky
Firecracker Baby Dragon Poison Sparky
Firecracker Baby Dragon Poison
Baby Dragon Poison Sparky
Poison
Sparky
Baby Dragon Poison
Firecracker Poison Baby Dragon Sparky
Firecracker Poison Baby Dragon Royal Ghost Sparky
Baby Dragon Poison Sparky
Poison Firecracker Baby Dragon Sparky
Poison Firecracker Baby Dragon Sparky
Firecracker Guards Poison
Sparky
Poison Sparky
Firecracker Poison Sparky
Sparky
Firecracker Poison Sparky
Guards
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Poison
Poison Sparky
Firecracker Sparky
Firecracker Guards Baby Dragon Poison Sparky
Firecracker Poison
Poison Firecracker Baby Dragon Royal Ghost Sparky
Sparky
Firecracker Sparky

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