My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer Baby Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Musketeer Skeleton Army
The Log
Firecracker Musketeer Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Skeleton Army Baby Dragon
Fireball
Firecracker Tesla Musketeer Skeleton Army Baby Dragon
Poison
Firecracker Musketeer Skeleton Army
Lightning
Tesla Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Tesla Musketeer Baby Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Mega Knight
Tesla
Musketeer
Baby Dragon The Log Mega Knight
Skeleton Army
Baby Dragon
Firecracker Musketeer Mega Knight
The Log
Musketeer Mega Knight
Mega Knight
Firecracker Musketeer Baby Dragon The Log
Golden Knight

Defense Synergies 4 17

Firecracker
The Log Tesla Musketeer Skeleton Army Baby Dragon Mega Knight Golden Knight
Tesla
Musketeer The Log Firecracker Skeleton Army Baby Dragon
Musketeer
Tesla The Log Firecracker Skeleton Army Baby Dragon Mega Knight Golden Knight
Skeleton Army
Firecracker Tesla Musketeer The Log
Baby Dragon
Firecracker Tesla Musketeer The Log Mega Knight
The Log
Firecracker Tesla Musketeer Skeleton Army Baby Dragon Mega Knight Golden Knight
Mega Knight
Firecracker Musketeer Baby Dragon The Log
Golden Knight
Firecracker Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer Baby Dragon The Log Golden Knight
Skeleton Army Firecracker Tesla Musketeer The Log Mega Knight
Tesla Skeleton Army Mega Knight Musketeer
Tesla Skeleton Army Firecracker Musketeer Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Tesla Musketeer Baby Dragon Mega Knight
Tesla Musketeer Firecracker Baby Dragon
Tesla Musketeer Baby Dragon The Log Mega Knight Golden Knight
Tesla Musketeer Skeleton Army
Skeleton Army Firecracker Tesla Musketeer Mega Knight
Skeleton Army Firecracker Tesla Musketeer Baby Dragon The Log Mega Knight
Tesla Musketeer Firecracker Baby Dragon
Tesla Skeleton Army Mega Knight Musketeer The Log
Skeleton Army Mega Knight Firecracker Tesla Baby Dragon The Log Golden Knight
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla The Log Mega Knight
Tesla Mega Knight Firecracker Musketeer Skeleton Army
Tesla Mega Knight Firecracker Musketeer Skeleton Army Baby Dragon The Log Golden Knight
Baby Dragon The Log Firecracker Tesla Musketeer Mega Knight
Tesla Musketeer
Skeleton Army Mega Knight Firecracker Tesla Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Firecracker Tesla Musketeer Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Musketeer The Log Golden Knight
Skeleton Army Mega Knight Tesla Musketeer The Log
Tesla Musketeer Skeleton Army Mega Knight
Firecracker Tesla Musketeer Baby Dragon
Skeleton Army Tesla Musketeer
Mega Knight Tesla Skeleton Army
Mega Knight Firecracker Skeleton Army Baby Dragon The Log
Tesla Musketeer Skeleton Army
Mega Knight Tesla Musketeer Golden Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Tesla Golden Knight
Firecracker Tesla Musketeer Skeleton Army Baby Dragon Mega Knight
Tesla Skeleton Army Firecracker Musketeer Baby Dragon The Log Golden Knight
Mega Knight Firecracker Tesla Musketeer Baby Dragon The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon The Log Golden Knight
Firecracker Musketeer Baby Dragon The Log Golden Knight
Baby Dragon The Log
Firecracker Musketeer The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker Golden Knight
Musketeer
Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log Golden Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log Golden Knight
Firecracker Musketeer Baby Dragon The Log Mega Knight
Firecracker Musketeer Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight Golden Knight
Musketeer Baby Dragon The Log Mega Knight
Musketeer The Log
Musketeer Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight
Firecracker The Log Musketeer Baby Dragon Golden Knight
Musketeer Baby Dragon The Log Mega Knight Golden Knight
Firecracker Musketeer Baby Dragon The Log Golden Knight
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Musketeer The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Musketeer Skeleton Army
Firecracker Musketeer Baby Dragon
The Log
Firecracker Musketeer Baby Dragon Mega Knight
The Log Firecracker Musketeer Baby Dragon
Firecracker Musketeer Mega Knight
Firecracker Musketeer Baby Dragon The Log Golden Knight
Firecracker Musketeer
Firecracker Musketeer Baby Dragon The Log Mega Knight Golden Knight
Firecracker Mega Knight

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