My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Dragon Electro Giant Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Electro Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Inferno Dragon
Giant Snowball
Royal Hogs Electro Dragon Inferno Dragon
Zap
Firecracker Royal Hogs Inferno Dragon
Barbarian Barrel
Firecracker Tesla Royal Hogs
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Tesla Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Royal Hogs Electro Dragon Inferno Dragon
Fireball
Firecracker Tesla Royal Hogs Electro Dragon Inferno Dragon
Poison
Firecracker Royal Hogs Electro Dragon
Lightning
Tesla Electro Dragon Inferno Dragon
Rocket
Royal Hogs Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Inferno Dragon Golden Knight Royal Hogs Electro Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Inferno Dragon Golden Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Inferno Dragon Mega Knight
Tesla
Royal Hogs
Firecracker Mega Knight
Electro Dragon
Inferno Dragon Mega Knight
Electro Giant
Golden Knight Inferno Dragon
Inferno Dragon
Mega Knight Firecracker Electro Dragon Electro Giant
Mega Knight
Inferno Dragon Firecracker Royal Hogs Electro Dragon
Golden Knight
Electro Giant

Defense Synergies 0 9

Firecracker
Tesla Electro Dragon Mega Knight Golden Knight
Tesla
Firecracker Inferno Dragon
Royal Hogs
Electro Dragon
Firecracker Inferno Dragon
Electro Giant
Inferno Dragon Golden Knight
Inferno Dragon
Tesla Electro Dragon Electro Giant Mega Knight
Mega Knight
Firecracker Inferno Dragon
Golden Knight
Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Dragon Golden Knight
Inferno Dragon Firecracker Tesla Electro Dragon Mega Knight
Tesla Mega Knight Electro Dragon Inferno Dragon
Tesla Inferno Dragon Firecracker Electro Dragon Mega Knight
Firecracker Mega Knight
Firecracker Tesla Electro Dragon Mega Knight
Tesla Inferno Dragon Firecracker Electro Dragon
Tesla Electro Dragon Electro Giant Mega Knight Golden Knight
Tesla Inferno Dragon
Firecracker Tesla Mega Knight
Firecracker Tesla Electro Dragon Electro Giant Mega Knight
Tesla Inferno Dragon Firecracker Electro Dragon
Tesla Mega Knight Electro Dragon
Mega Knight Firecracker Tesla Electro Dragon Golden Knight
Inferno Dragon Tesla Mega Knight
Tesla Electro Giant Inferno Dragon Mega Knight
Tesla Mega Knight Firecracker Electro Dragon
Tesla Mega Knight Firecracker Electro Dragon Golden Knight
Firecracker Tesla Electro Dragon Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Firecracker Tesla Electro Dragon Electro Giant
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Giant
Firecracker Tesla Electro Dragon Inferno Dragon Mega Knight
Mega Knight Electro Dragon Golden Knight
Mega Knight Tesla
Tesla Inferno Dragon Mega Knight
Firecracker Electro Giant Tesla Electro Dragon
Tesla
Mega Knight Tesla Inferno Dragon
Electro Dragon Mega Knight Firecracker Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Electro Dragon Golden Knight
Mega Knight Electro Giant
Mega Knight Tesla Golden Knight
Firecracker Tesla Electro Dragon Electro Giant Mega Knight
Tesla Electro Dragon Electro Giant Firecracker Inferno Dragon Golden Knight
Mega Knight Firecracker Tesla Electro Dragon Electro Giant Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Golden Knight
Firecracker Electro Dragon Golden Knight
Electro Dragon
Firecracker
Firecracker Mega Knight
Firecracker Electro Giant Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon Golden Knight
Electro Dragon
Firecracker Electro Dragon Golden Knight
Firecracker Electro Dragon
Firecracker Golden Knight
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Golden Knight
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Electro Giant Mega Knight Golden Knight
Mega Knight
Electro Dragon
Firecracker Electro Giant Electro Dragon Mega Knight
Inferno Dragon
Firecracker Electro Dragon Golden Knight
Electro Dragon Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Electro Dragon Electro Giant
Electro Dragon Firecracker Electro Giant
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Electro Giant
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Giant Firecracker Golden Knight
Firecracker Electro Dragon
Electro Dragon Firecracker Electro Giant Mega Knight Golden Knight
Inferno Dragon
Firecracker Electro Dragon Mega Knight

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