My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Electro Giant Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Valkyrie Skeleton Army Electro Wizard Magic Archer
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Electro Wizard Magic Archer
Fireball
Firecracker Tesla Skeleton Army Electro Wizard Magic Archer
Poison
Firecracker Skeleton Army Electro Wizard Magic Archer
Lightning
Tesla Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Tesla Valkyrie Electro Wizard Magic Archer Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Tesla Valkyrie

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mega Knight
Tesla
Valkyrie
Firecracker Electro Wizard Magic Archer
Skeleton Army
Electro Giant
Electro Wizard
Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Firecracker Electro Wizard Magic Archer

Defense Synergies 1 15

Firecracker
Valkyrie Tesla Skeleton Army Electro Wizard Mega Knight
Tesla
Firecracker Valkyrie Skeleton Army Electro Wizard Magic Archer
Valkyrie
Firecracker Tesla Electro Wizard Magic Archer
Skeleton Army
Firecracker Tesla Electro Wizard Magic Archer
Electro Giant
Electro Wizard
Firecracker Tesla Valkyrie Skeleton Army Magic Archer Mega Knight
Magic Archer
Tesla Valkyrie Skeleton Army Electro Wizard Mega Knight
Mega Knight
Firecracker Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Electro Wizard Magic Archer
Skeleton Army Firecracker Tesla Valkyrie Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Valkyrie Electro Wizard
Tesla Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Tesla Valkyrie Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Firecracker Magic Archer
Tesla Valkyrie Electro Giant Electro Wizard Magic Archer Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Firecracker Tesla Electro Giant Magic Archer Mega Knight
Tesla Firecracker Electro Wizard Magic Archer
Tesla Skeleton Army Mega Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker Tesla Electro Wizard Magic Archer
Skeleton Army Tesla Electro Wizard Mega Knight
Skeleton Army Tesla Electro Giant Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Valkyrie Skeleton Army Electro Wizard
Tesla Valkyrie Mega Knight Firecracker Skeleton Army Electro Wizard Magic Archer
Valkyrie Firecracker Tesla Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker Tesla Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Tesla Electro Giant Electro Wizard
Electro Wizard Firecracker Tesla Valkyrie Magic Archer Mega Knight
Skeleton Army Mega Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Tesla Electro Wizard
Tesla Valkyrie Skeleton Army Mega Knight
Firecracker Electro Giant Tesla Electro Wizard Magic Archer
Skeleton Army Tesla Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie Skeleton Army
Electro Wizard Mega Knight Firecracker Valkyrie Skeleton Army Magic Archer
Tesla Skeleton Army
Mega Knight Tesla Valkyrie
Skeleton Army Mega Knight Valkyrie Electro Giant Electro Wizard
Skeleton Army Mega Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Skeleton Army Electro Giant Magic Archer Mega Knight
Tesla Skeleton Army Electro Giant Electro Wizard Firecracker Valkyrie Magic Archer
Valkyrie Mega Knight Firecracker Tesla Electro Giant Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Electro Giant Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Valkyrie Electro Giant Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Electro Giant Valkyrie Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Electro Giant Electro Wizard Magic Archer
Electro Wizard Firecracker Electro Giant
Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Wizard Skeleton Army Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Giant Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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