My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Elite Barbarians Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Elite Barbarians Ice Golem Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Firecracker Tesla Fireball Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Firecracker Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Ice Golem P.E.K.K.A
Tesla
Elite Barbarians
Firecracker Ice Golem Fireball The Log
Ice Golem
Firecracker Elite Barbarians Electro Wizard
Fireball
Elite Barbarians The Log Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
Elite Barbarians Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Ice Golem Fireball

Defense Synergies 6 13

Firecracker
Ice Golem The Log Tesla P.E.K.K.A Electro Wizard
Tesla
Ice Golem The Log Firecracker Fireball Electro Wizard
Elite Barbarians
Ice Golem The Log
Ice Golem
Firecracker Tesla Elite Barbarians Fireball The Log Electro Wizard
Fireball
The Log Tesla Ice Golem Electro Wizard
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Tesla Fireball P.E.K.K.A Elite Barbarians Ice Golem Electro Wizard
Electro Wizard
Firecracker Tesla Ice Golem Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Fireball The Log Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Tesla The Log Electro Wizard
Tesla P.E.K.K.A Elite Barbarians Electro Wizard
Tesla Elite Barbarians P.E.K.K.A Firecracker Electro Wizard
Firecracker Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Fireball
Tesla Ice Golem Fireball P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Tesla Ice Golem Electro Wizard
Electro Wizard Firecracker Tesla Ice Golem Fireball The Log
Tesla Firecracker Fireball Electro Wizard
Tesla P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard
Fireball Firecracker Tesla P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Electro Wizard
Tesla Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard
Tesla Firecracker Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Firecracker Elite Barbarians The Log Electro Wizard
The Log Firecracker Tesla Ice Golem Fireball Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Firecracker Tesla Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Ice Golem Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker Tesla Elite Barbarians Ice Golem The Log
P.E.K.K.A Elite Barbarians Ice Golem The Log Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Ice Golem Fireball The Log Electro Wizard
P.E.K.K.A Tesla Elite Barbarians
Firecracker Fireball Tesla Ice Golem Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Ice Golem Fireball Electro Wizard
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Ice Golem Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Ice Golem Fireball
Firecracker Tesla Fireball
Tesla Elite Barbarians Electro Wizard Firecracker Ice Golem Fireball P.E.K.K.A The Log
Firecracker Tesla Elite Barbarians Ice Golem Fireball P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Golem
Firecracker The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Elite Barbarians Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Elite Barbarians Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Ice Golem Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Fireball
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Ice Golem Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Firecracker

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