My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Recruits Musketeer Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits
Giant Snowball
Royal Recruits Musketeer Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Elite Barbarians Royal Recruits Musketeer Witch Electro Wizard
The Log
Firecracker Elite Barbarians Royal Recruits Musketeer Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Royal Recruits Witch
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Musketeer Witch Electro Wizard
Fireball
Firecracker Tesla Elite Barbarians Musketeer Witch Electro Wizard
Poison
Firecracker Royal Recruits Musketeer Witch Electro Wizard
Lightning
Tesla Elite Barbarians Musketeer Witch Electro Wizard
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tesla Musketeer Electro Wizard Witch Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Tesla Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Recruits
Tesla
Elite Barbarians
Rage Firecracker
Royal Recruits
Firecracker Musketeer Electro Wizard
Musketeer
Royal Recruits
Rage
Elite Barbarians Witch Electro Wizard
Witch
Rage
Electro Wizard
Royal Recruits Rage

Defense Synergies 1 7

Firecracker
Tesla Royal Recruits Musketeer Electro Wizard
Tesla
Musketeer Firecracker Electro Wizard
Elite Barbarians
Royal Recruits
Firecracker
Musketeer
Tesla Firecracker Electro Wizard
Rage
Witch
Electro Wizard
Electro Wizard
Firecracker Tesla Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Royal Recruits Musketeer Electro Wizard
Elite Barbarians Firecracker Tesla Royal Recruits Musketeer Witch Electro Wizard
Tesla Witch Elite Barbarians Royal Recruits Musketeer Electro Wizard
Tesla Elite Barbarians Royal Recruits Witch Firecracker Musketeer Electro Wizard
Firecracker Elite Barbarians Royal Recruits
Firecracker Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Firecracker Witch
Tesla Royal Recruits Musketeer Electro Wizard
Tesla Witch Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Firecracker Tesla Royal Recruits Musketeer Electro Wizard
Witch Electro Wizard Firecracker Tesla Royal Recruits Musketeer
Tesla Musketeer Firecracker Witch Electro Wizard
Tesla Royal Recruits Elite Barbarians Musketeer Witch Electro Wizard
Firecracker Tesla Royal Recruits Witch Electro Wizard
Elite Barbarians Royal Recruits Tesla Electro Wizard
Tesla Elite Barbarians Royal Recruits Electro Wizard
Tesla Firecracker Elite Barbarians Royal Recruits Musketeer Witch Electro Wizard
Tesla Firecracker Elite Barbarians Royal Recruits Musketeer Witch Electro Wizard
Witch Firecracker Tesla Royal Recruits Musketeer Electro Wizard
Tesla Elite Barbarians Royal Recruits Musketeer Electro Wizard
Royal Recruits Firecracker Tesla Elite Barbarians Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Elite Barbarians Witch Electro Wizard
Electro Wizard Firecracker Tesla Elite Barbarians Musketeer
Royal Recruits Elite Barbarians Musketeer Witch Electro Wizard
Royal Recruits Tesla Elite Barbarians Musketeer Electro Wizard
Royal Recruits Tesla Elite Barbarians Musketeer Witch
Firecracker Tesla Musketeer Witch Electro Wizard
Royal Recruits Tesla Elite Barbarians Musketeer Witch Electro Wizard
Tesla Elite Barbarians Royal Recruits
Royal Recruits Electro Wizard Firecracker Elite Barbarians Witch
Royal Recruits Witch Tesla Musketeer
Tesla Elite Barbarians Royal Recruits Musketeer Witch
Royal Recruits Elite Barbarians Electro Wizard
Elite Barbarians Royal Recruits Tesla Witch
Royal Recruits Firecracker Tesla Musketeer Witch
Tesla Elite Barbarians Royal Recruits Witch Electro Wizard Firecracker Musketeer
Firecracker Tesla Elite Barbarians Royal Recruits Musketeer Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Musketeer
Firecracker Musketeer Electro Wizard
Firecracker Royal Recruits Musketeer
Firecracker
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker
Firecracker
Elite Barbarians Musketeer Electro Wizard
Firecracker Royal Recruits Musketeer Electro Wizard
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer Witch
Firecracker Royal Recruits Musketeer
Firecracker Musketeer Electro Wizard
Firecracker Witch
Musketeer
Musketeer
Royal Recruits Musketeer
Firecracker Witch
Witch
Firecracker Musketeer Witch Electro Wizard
Musketeer Witch
Firecracker Musketeer
Elite Barbarians Firecracker Musketeer Witch Electro Wizard
Electro Wizard Firecracker Musketeer Witch
Elite Barbarians
Musketeer
Firecracker Electro Wizard
Firecracker
Electro Wizard Royal Recruits Musketeer Witch
Firecracker Musketeer Witch Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer
Firecracker Elite Barbarians Royal Recruits Musketeer
Firecracker Elite Barbarians Royal Recruits Musketeer Witch Electro Wizard
Firecracker Musketeer Witch Electro Wizard
Firecracker Royal Recruits Musketeer Witch Electro Wizard
Firecracker

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