My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Inferno Dragon Ram Rider
Fireball
Firecracker Inferno Dragon Ram Rider
Poison
Firecracker
Lightning
Inferno Dragon Ram Rider Goblinstein
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Freeze Inferno Dragon Ram Rider Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Freeze Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Inferno Dragon Ram Rider Mega Knight
Tornado
Firecracker Freeze Ram Rider Mega Knight
Freeze
Tornado
Lightning
Ram Rider
Inferno Dragon
Mega Knight Firecracker
Ram Rider
Lightning Firecracker Tornado Mega Knight
Mega Knight
Inferno Dragon Firecracker Tornado Ram Rider
Goblinstein

Defense Synergies 0 7

Firecracker
Tornado Mega Knight
Tornado
Firecracker Inferno Dragon Ram Rider Mega Knight
Freeze
Mega Knight
Lightning
Inferno Dragon
Tornado Mega Knight
Ram Rider
Tornado
Mega Knight
Firecracker Tornado Freeze Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Ram Rider
Inferno Dragon Firecracker Ram Rider Mega Knight
Tornado Ram Rider Mega Knight Freeze Lightning Inferno Dragon
Inferno Dragon Firecracker Ram Rider Mega Knight
Lightning Firecracker Tornado Mega Knight
Tornado Freeze Firecracker Mega Knight
Tornado Lightning Inferno Dragon Ram Rider Firecracker Freeze
Lightning Ram Rider Mega Knight
Inferno Dragon Tornado
Tornado Firecracker Mega Knight
Firecracker Tornado Freeze Ram Rider Mega Knight
Inferno Dragon Firecracker Tornado Ram Rider
Mega Knight Freeze Lightning Ram Rider
Mega Knight Firecracker Tornado Freeze
Inferno Dragon Ram Rider Mega Knight
Tornado Freeze Lightning Inferno Dragon Ram Rider Mega Knight
Mega Knight Firecracker Tornado
Mega Knight Firecracker Tornado Ram Rider
Tornado Freeze Firecracker Inferno Dragon Ram Rider Mega Knight
Tornado Inferno Dragon Ram Rider
Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Lightning Inferno Dragon Mega Knight
Mega Knight Lightning Ram Rider
Lightning Mega Knight Tornado Ram Rider
Inferno Dragon Ram Rider Mega Knight
Firecracker Tornado Freeze Ram Rider
Lightning Ram Rider
Mega Knight Inferno Dragon
Freeze Lightning Mega Knight Firecracker Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Lightning Mega Knight Tornado
Lightning Mega Knight Ram Rider
Firecracker Mega Knight
Firecracker Tornado Freeze Lightning Inferno Dragon
Mega Knight Firecracker Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Freeze
Firecracker Tornado Ram Rider
Lightning
Lightning Firecracker Freeze
Firecracker Mega Knight
Firecracker Tornado Freeze Ram Rider
Firecracker Tornado
Firecracker Tornado Freeze Lightning Ram Rider
Firecracker Tornado Lightning Ram Rider
Lightning Tornado
Firecracker Lightning Tornado Ram Rider
Lightning Firecracker Tornado
Lightning Firecracker
Lightning Firecracker Freeze
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Mega Knight
Lightning Tornado Freeze
Lightning
Lightning Firecracker Mega Knight
Lightning Firecracker Tornado Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Freeze Mega Knight
Inferno Dragon
Firecracker Tornado Lightning Ram Rider
Lightning Tornado Ram Rider Mega Knight
Lightning Firecracker Tornado
Lightning Firecracker Tornado
Lightning Firecracker Freeze
Lightning
Lightning Mega Knight
Lightning Firecracker Freeze
Mega Knight
Firecracker Lightning
Lightning Freeze
Lightning Firecracker Tornado Ram Rider
Freeze
Lightning Firecracker Mega Knight
Firecracker Lightning
Lightning Tornado
Firecracker Mega Knight
Firecracker Tornado Freeze Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Freeze Mega Knight
Inferno Dragon
Lightning Firecracker Mega Knight

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