My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Night Witch
Giant Snowball
Battle Ram Witch Night Witch
Zap
Firecracker Battle Ram Witch Night Witch
Barbarian Barrel
Firecracker Valkyrie Battle Ram Witch Night Witch
The Log
Firecracker Battle Ram Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Valkyrie Battle Ram Witch Night Witch
Fireball
Firecracker Battle Ram Witch Night Witch
Poison
Firecracker Witch Night Witch
Lightning
Valkyrie Battle Ram Witch Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Valkyrie Battle Ram Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Firecracker Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Battle Ram Mirror Golem
Valkyrie
Firecracker Battle Ram Witch
Battle Ram
Firecracker Valkyrie Mirror Witch
Mirror
Firecracker Battle Ram Night Witch
Rage
Witch Night Witch
Witch
Rage Valkyrie Battle Ram Golem
Golem
Night Witch Firecracker Witch
Night Witch
Golem Mirror Rage

Defense Synergies 1 6

Firecracker
Valkyrie Mirror Night Witch
Valkyrie
Firecracker Mirror Witch Night Witch
Battle Ram
Mirror
Firecracker Valkyrie Night Witch
Rage
Witch
Valkyrie
Golem
Night Witch
Firecracker Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie Witch Night Witch
Witch Valkyrie Night Witch
Witch Night Witch Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Valkyrie Night Witch
Firecracker Witch Night Witch
Valkyrie
Witch Night Witch
Firecracker Valkyrie Night Witch
Valkyrie Witch Firecracker Night Witch
Firecracker Witch Night Witch
Night Witch Valkyrie Witch
Valkyrie Firecracker Witch Night Witch
Firecracker Valkyrie Witch Night Witch
Firecracker Valkyrie Witch Night Witch
Valkyrie Witch Firecracker
Valkyrie Firecracker Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Firecracker Valkyrie
Valkyrie Witch
Valkyrie Night Witch
Valkyrie Witch Night Witch
Firecracker Witch
Valkyrie Witch Night Witch
Valkyrie
Firecracker Valkyrie Witch
Witch
Valkyrie Witch
Valkyrie
Valkyrie Witch Night Witch
Firecracker Valkyrie Witch
Witch Firecracker Valkyrie Night Witch
Valkyrie Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Night Witch
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Night Witch
Firecracker
Firecracker Valkyrie Witch
Night Witch
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch Night Witch
Firecracker Witch
Night Witch
Night Witch
Firecracker
Firecracker
Witch Night Witch
Firecracker Witch
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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