My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Bowler Executioner Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Bandit Skeleton King
Giant Snowball
Goblin Barrel Balloon Skeleton King
Zap
Firecracker Goblin Barrel Balloon Bandit Skeleton King
Barbarian Barrel
Firecracker Wizard Goblin Barrel Executioner Bandit Skeleton King
The Log
Firecracker Goblin Barrel Bandit Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Firecracker Wizard Goblin Barrel Balloon Bowler Executioner Bandit Skeleton King
Fireball
Firecracker Wizard Goblin Barrel Balloon Bowler Executioner Bandit Skeleton King
Poison
Firecracker Wizard Balloon Executioner Skeleton King
Lightning
Wizard Balloon Bowler Executioner Bandit Skeleton King
Rocket
Wizard Balloon Bowler Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Bowler Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Bandit Skeleton King Wizard Balloon Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Bandit Skeleton King

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Balloon Bowler Bandit
Wizard
Balloon Bandit
Goblin Barrel
Firecracker Balloon Bowler Bandit Skeleton King
Balloon
Firecracker Wizard Goblin Barrel Executioner Bandit
Bowler
Firecracker Goblin Barrel Executioner
Executioner
Balloon Bowler Bandit
Bandit
Firecracker Wizard Goblin Barrel Balloon Executioner
Skeleton King
Goblin Barrel

Defense Synergies 0 5

Firecracker
Bandit
Wizard
Bandit Skeleton King
Goblin Barrel
Balloon
Bowler
Bandit
Executioner
Bandit
Bandit
Firecracker Wizard Bowler Executioner
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Wizard Executioner
Firecracker Executioner Bandit
Bowler Executioner Bandit
Firecracker Bowler Bandit Skeleton King
Firecracker Bowler
Bowler Firecracker Executioner Bandit
Firecracker Wizard Executioner
Bowler Bandit
Skeleton King
Firecracker Bowler Bandit
Executioner Firecracker Wizard Bowler Bandit Skeleton King
Executioner Firecracker Wizard
Bowler Wizard Bandit
Wizard Bowler Executioner Firecracker Skeleton King
Bandit Skeleton King
Bowler Bandit
Wizard Firecracker Bowler Executioner
Firecracker Wizard Bowler Executioner Bandit
Wizard Executioner Firecracker Bowler Bandit
Wizard Bowler Firecracker Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Bandit
Bandit Firecracker Wizard Bowler Executioner
Bandit Bowler
Bowler Bandit
Bowler Executioner Bandit
Firecracker Wizard Executioner
Bowler Bandit
Firecracker Bandit
Bowler
Bowler
Bowler Wizard Executioner Bandit Skeleton King
Wizard Firecracker Bowler Executioner
Firecracker Bowler Executioner Skeleton King
Bowler Executioner Firecracker Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bowler Executioner Bandit
Bandit
Firecracker
Wizard Executioner Firecracker Bowler
Firecracker Wizard Executioner
Firecracker Wizard Bowler Executioner
Firecracker Wizard Bowler Executioner
Firecracker Wizard Bandit
Bowler
Firecracker Wizard Bowler Bandit
Firecracker Wizard Executioner
Firecracker Bowler Executioner Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bowler Executioner Bandit
Firecracker Wizard Bowler Executioner Bandit
Firecracker Wizard Bowler Executioner Bandit
Firecracker Wizard Bowler
Bowler
Wizard
Bowler
Firecracker Wizard Bowler Executioner
Firecracker Wizard Bowler Executioner Bandit
Wizard Bowler Bandit
Firecracker Bandit
Firecracker Wizard Executioner
Firecracker Wizard
Bowler
Wizard Bandit
Firecracker
Firecracker Wizard Bowler
Bandit
Firecracker Wizard Executioner
Firecracker Wizard Bowler Executioner
Firecracker Wizard Bowler Executioner Skeleton King
Firecracker Executioner
Firecracker Bowler Skeleton King
Firecracker Executioner
Firecracker Bowler Executioner Bandit
Firecracker Wizard Bowler

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