My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Balloon Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Prince
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Dark Prince Balloon Prince
Barbarian Barrel
Firecracker Wizard Dark Prince Lumberjack
The Log
Firecracker Dark Prince Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Dark Prince Balloon Prince Lumberjack
Fireball
Firecracker Wizard Balloon Lumberjack
Poison
Firecracker Wizard Balloon
Lightning
Wizard Dark Prince Balloon Prince Lumberjack
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Dark Prince Lumberjack Wizard Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Dark Prince Lumberjack

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Dark Prince Balloon Prince Lumberjack Mega Knight
Wizard
Dark Prince Balloon Prince Lumberjack Mega Knight
Mirror
Firecracker Balloon Lumberjack
Dark Prince
Prince Firecracker Wizard Balloon Lumberjack
Balloon
Lumberjack Firecracker Wizard Mirror Dark Prince Mega Knight
Prince
Dark Prince Mega Knight Firecracker Wizard Lumberjack
Lumberjack
Balloon Firecracker Wizard Mirror Dark Prince Prince Mega Knight
Mega Knight
Prince Firecracker Wizard Balloon Lumberjack

Defense Synergies 0 12

Firecracker
Mirror Dark Prince Prince Lumberjack Mega Knight
Wizard
Dark Prince Prince Lumberjack Mega Knight
Mirror
Firecracker Lumberjack Mega Knight
Dark Prince
Firecracker Wizard Prince
Balloon
Prince
Firecracker Wizard Dark Prince
Lumberjack
Firecracker Wizard Mirror
Mega Knight
Firecracker Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Lumberjack Firecracker Dark Prince Prince Mega Knight
Prince Lumberjack Mega Knight Dark Prince
Prince Lumberjack Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Prince Lumberjack Mega Knight
Firecracker Dark Prince Lumberjack Mega Knight
Firecracker Wizard
Mega Knight
Prince Lumberjack
Firecracker Dark Prince Prince Lumberjack Mega Knight
Firecracker Wizard Dark Prince Lumberjack Mega Knight
Firecracker Wizard
Prince Lumberjack Mega Knight Wizard Dark Prince
Wizard Mega Knight Firecracker Dark Prince Prince Lumberjack
Prince Lumberjack Mega Knight
Prince Lumberjack Mega Knight
Wizard Mega Knight Firecracker Dark Prince Prince Lumberjack
Mega Knight Firecracker Wizard Dark Prince Prince Lumberjack
Wizard Firecracker Dark Prince Lumberjack Mega Knight
Prince Lumberjack
Wizard Dark Prince Mega Knight Firecracker Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Dark Prince Prince
Firecracker Wizard Prince Lumberjack Mega Knight
Lumberjack Mega Knight Dark Prince Prince
Dark Prince Prince Lumberjack Mega Knight
Dark Prince Prince Lumberjack Mega Knight
Firecracker Wizard
Dark Prince Prince Lumberjack
Mega Knight Dark Prince Prince Lumberjack
Mega Knight Firecracker Dark Prince Prince
Mega Knight Dark Prince Prince Lumberjack
Mega Knight Dark Prince Prince
Dark Prince Prince Mega Knight Wizard Lumberjack
Wizard Firecracker Mega Knight
Firecracker Dark Prince Prince Lumberjack
Mega Knight Firecracker Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Dark Prince Prince
Wizard Firecracker Dark Prince Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Prince Lumberjack
Firecracker Wizard Dark Prince Prince
Firecracker Wizard
Firecracker
Firecracker
Firecracker Prince
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Dark Prince Prince Mega Knight
Firecracker Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard
Wizard Prince Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Dark Prince Prince
Firecracker Wizard
Firecracker Wizard Dark Prince Prince Lumberjack Mega Knight
Firecracker Wizard
Firecracker Dark Prince Prince Mega Knight
Firecracker
Firecracker
Firecracker Dark Prince Prince Mega Knight
Prince
Firecracker Wizard Mega Knight

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