My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Princess Electro Wizard Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Princess
Zap
Firecracker Princess Sparky
Barbarian Barrel
Firecracker Wizard Princess Electro Wizard Sparky
The Log
Firecracker Princess Sparky
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Wizard P.E.K.K.A Princess Electro Wizard Sparky
Fireball
Firecracker Wizard Princess Electro Wizard Sparky
Poison
Firecracker Wizard Princess Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Electro Wizard Golden Knight Wizard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Electro Wizard Golden Knight

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Princess Sparky Mega Knight
Wizard
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A
Electro Wizard Firecracker Wizard Princess
Princess
Firecracker P.E.K.K.A Sparky Mega Knight
Electro Wizard
P.E.K.K.A Sparky Mega Knight
Sparky
Firecracker Wizard Princess Electro Wizard Golden Knight
Mega Knight
Firecracker Wizard Princess Electro Wizard
Golden Knight
Sparky

Defense Synergies 0 15

Firecracker
P.E.K.K.A Princess Electro Wizard Mega Knight Golden Knight
Wizard
P.E.K.K.A Electro Wizard Mega Knight Golden Knight
P.E.K.K.A
Firecracker Wizard Princess Electro Wizard
Princess
Firecracker P.E.K.K.A Mega Knight Golden Knight
Electro Wizard
Firecracker Wizard P.E.K.K.A Mega Knight
Sparky
Golden Knight
Mega Knight
Firecracker Wizard Princess Electro Wizard
Golden Knight
Firecracker Wizard Princess Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Sparky Golden Knight
P.E.K.K.A Sparky Firecracker Electro Wizard Mega Knight
P.E.K.K.A Sparky Mega Knight Electro Wizard
P.E.K.K.A Sparky Firecracker Electro Wizard Mega Knight
Firecracker P.E.K.K.A Princess Sparky Mega Knight
Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard Princess
P.E.K.K.A Electro Wizard Sparky Mega Knight Golden Knight
P.E.K.K.A Sparky Princess
Firecracker Electro Wizard Sparky Mega Knight
Electro Wizard Firecracker Wizard Princess Mega Knight
Firecracker Wizard Princess Electro Wizard
P.E.K.K.A Sparky Mega Knight Wizard Electro Wizard
Wizard Sparky Mega Knight Firecracker P.E.K.K.A Princess Electro Wizard Golden Knight
P.E.K.K.A Sparky Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker P.E.K.K.A Electro Wizard
Mega Knight Firecracker Wizard Electro Wizard Golden Knight
Wizard Firecracker Princess Electro Wizard Mega Knight
P.E.K.K.A Sparky Electro Wizard
Wizard Mega Knight Firecracker P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard Sparky
Electro Wizard Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard Sparky Golden Knight
P.E.K.K.A Mega Knight Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Wizard Princess Electro Wizard
P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Electro Wizard Mega Knight Firecracker Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky Golden Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Wizard Sparky Golden Knight
Wizard Firecracker Princess Sparky Mega Knight
Electro Wizard Sparky Firecracker P.E.K.K.A Golden Knight
Mega Knight Firecracker Wizard P.E.K.K.A Princess Electro Wizard Sparky Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Sparky Golden Knight
Firecracker Princess Electro Wizard Golden Knight
Sparky
Firecracker Sparky
Wizard Firecracker Sparky Mega Knight
Firecracker Wizard Princess
Firecracker Wizard Princess Sparky
Firecracker Wizard Princess
Firecracker Wizard Golden Knight
Electro Wizard Sparky
Firecracker Wizard Princess Electro Wizard Sparky Golden Knight
Firecracker Wizard Princess
Firecracker Princess Sparky Golden Knight
Firecracker Princess
Princess Firecracker Sparky
Firecracker Wizard Princess Sparky Golden Knight
Firecracker Wizard Princess Sparky Mega Knight
Sparky
Sparky
Firecracker Wizard Princess Electro Wizard Sparky Mega Knight
Firecracker Wizard Princess Mega Knight Golden Knight
Sparky Mega Knight
Wizard Princess
Sparky
Firecracker Wizard Princess Sparky Mega Knight
Firecracker Wizard Princess Electro Wizard Sparky Golden Knight
Wizard Princess Sparky Mega Knight Golden Knight
Firecracker Sparky Golden Knight
Firecracker Wizard Princess Electro Wizard Sparky
Electro Wizard Firecracker Wizard
Sparky
Wizard Sparky Mega Knight
Firecracker Princess Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Wizard Princess Sparky
Electro Wizard Princess
Firecracker Wizard Princess Electro Wizard
Firecracker Wizard Princess Electro Wizard Sparky Mega Knight
Firecracker Wizard Princess
Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Firecracker Princess Electro Wizard Sparky Golden Knight
Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard Sparky Mega Knight Golden Knight
P.E.K.K.A Sparky
Firecracker Wizard Sparky Mega Knight

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