My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone
Zap
Firecracker Skeleton Army Clone
Barbarian Barrel
Firecracker Wizard Skeleton Army Clone Electro Wizard
The Log
Firecracker Skeleton Army Clone
Earthquake
Firecracker Skeleton Army Clone
Arrows
Firecracker Skeleton Army Clone
Royal Delivery
Firecracker Wizard Skeleton Army Clone P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Skeleton Army Clone Electro Wizard
Poison
Firecracker Wizard Skeleton Army Clone Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Clone Tornado Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Clone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Skeleton Army
Clone
Clone
Skeleton Army Electro Wizard
Tornado
Wizard P.E.K.K.A Firecracker The Log
P.E.K.K.A
Tornado Electro Wizard Firecracker Wizard The Log
The Log
Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Clone

Defense Synergies 4 14

Firecracker
The Log Skeleton Army Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army
Firecracker Wizard The Log Electro Wizard
Clone
Tornado
Wizard P.E.K.K.A Firecracker The Log Electro Wizard
P.E.K.K.A
Tornado The Log Firecracker Wizard Electro Wizard
The Log
Firecracker P.E.K.K.A Wizard Skeleton Army Tornado Electro Wizard
Electro Wizard
Firecracker Wizard Skeleton Army Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Electro Wizard
Skeleton Army P.E.K.K.A Firecracker The Log Electro Wizard
Skeleton Army Tornado P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Firecracker Skeleton Army Tornado P.E.K.K.A The Log
Skeleton Army Tornado The Log Firecracker Electro Wizard
Tornado Electro Wizard Firecracker Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Firecracker Electro Wizard
Skeleton Army Electro Wizard Firecracker Wizard Tornado The Log
Firecracker Wizard Tornado Electro Wizard
Skeleton Army P.E.K.K.A Wizard The Log Electro Wizard
Wizard Skeleton Army Firecracker Tornado P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Tornado P.E.K.K.A The Log Electro Wizard
Wizard Firecracker Skeleton Army Tornado P.E.K.K.A Electro Wizard
Firecracker Wizard Skeleton Army Tornado The Log Electro Wizard
Wizard Tornado The Log Firecracker Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Skeleton Army Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Wizard The Log
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Skeleton Army
Firecracker Wizard Tornado Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Skeleton Army Tornado The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Tornado The Log Electro Wizard
Skeleton Army P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Electro Wizard Firecracker Tornado P.E.K.K.A The Log
Firecracker Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log Electro Wizard
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Tornado
Firecracker Wizard Tornado The Log
The Log Firecracker Wizard Tornado
The Log Firecracker Wizard Tornado
Tornado Electro Wizard
Firecracker Wizard Tornado The Log Electro Wizard
Firecracker Wizard Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Tornado
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Wizard
Firecracker The Log Wizard Tornado Electro Wizard
Wizard Tornado The Log
Firecracker Tornado The Log
Firecracker Wizard Tornado Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard The Log
Electro Wizard Skeleton Army
Firecracker Wizard Tornado Electro Wizard
The Log
Firecracker Wizard Electro Wizard
The Log Firecracker Wizard
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado The Log Electro Wizard

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