My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon Magic Archer Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Inferno Dragon Magic Archer Mother Witch Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Ram Rider Skeleton King
Giant Snowball
Skeleton Army Inferno Dragon Ram Rider Skeleton King
Zap
Firecracker Skeleton Army Inferno Dragon Ram Rider Skeleton King
Barbarian Barrel
Firecracker Wizard Skeleton Army Magic Archer Skeleton King
The Log
Firecracker Skeleton Army Ram Rider Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Skeleton King
Royal Delivery
Firecracker Wizard Skeleton Army Inferno Dragon Magic Archer Mother Witch Ram Rider Skeleton King
Fireball
Firecracker Wizard Skeleton Army Inferno Dragon Magic Archer Mother Witch Ram Rider Skeleton King
Poison
Firecracker Wizard Skeleton Army Magic Archer Mother Witch Skeleton King
Lightning
Wizard Inferno Dragon Magic Archer Mother Witch Ram Rider Skeleton King
Rocket
Wizard Inferno Dragon Magic Archer Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Inferno Dragon Magic Archer Mother Witch Skeleton King Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Inferno Dragon Magic Archer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Inferno Dragon Ram Rider
Wizard
Ram Rider
Skeleton Army
Skeleton King
Inferno Dragon
Firecracker
Magic Archer
Ram Rider Mother Witch
Mother Witch
Magic Archer Ram Rider
Ram Rider
Magic Archer Firecracker Wizard Mother Witch
Skeleton King
Skeleton Army

Defense Synergies 0 10

Firecracker
Skeleton Army
Wizard
Skeleton Army Skeleton King
Skeleton Army
Firecracker Wizard Inferno Dragon Magic Archer Skeleton King
Inferno Dragon
Skeleton Army Skeleton King
Magic Archer
Skeleton Army Mother Witch Ram Rider
Mother Witch
Magic Archer Skeleton King
Ram Rider
Magic Archer
Skeleton King
Wizard Skeleton Army Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Magic Archer Ram Rider
Skeleton Army Inferno Dragon Firecracker Ram Rider
Skeleton Army Ram Rider Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Ram Rider Skeleton King
Firecracker Skeleton Army
Skeleton Army Firecracker Magic Archer Mother Witch
Inferno Dragon Ram Rider Firecracker Wizard Magic Archer
Magic Archer Ram Rider
Inferno Dragon Skeleton Army Skeleton King
Skeleton Army Firecracker
Skeleton Army Mother Witch Firecracker Wizard Magic Archer Ram Rider Skeleton King
Inferno Dragon Firecracker Wizard Magic Archer Ram Rider
Skeleton Army Wizard Ram Rider
Wizard Skeleton Army Firecracker Magic Archer Skeleton King
Skeleton Army Inferno Dragon Ram Rider Skeleton King
Skeleton Army Inferno Dragon Ram Rider
Wizard Firecracker Skeleton Army
Firecracker Wizard Skeleton Army Magic Archer Ram Rider
Wizard Firecracker Inferno Dragon Magic Archer Mother Witch Ram Rider
Inferno Dragon Ram Rider
Wizard Skeleton Army Firecracker Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker Wizard Inferno Dragon Magic Archer
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Skeleton Army Inferno Dragon Ram Rider
Firecracker Wizard Mother Witch Magic Archer Ram Rider
Skeleton Army Ram Rider
Skeleton Army Inferno Dragon
Firecracker Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army
Skeleton Army Wizard Ram Rider Skeleton King
Wizard Firecracker Skeleton Army Magic Archer
Skeleton Army Firecracker Inferno Dragon Magic Archer Skeleton King
Firecracker Wizard Inferno Dragon Magic Archer Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer Ram Rider
Magic Archer
Firecracker
Wizard Firecracker Magic Archer
Firecracker Wizard Mother Witch Magic Archer Ram Rider
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer Ram Rider
Firecracker Wizard Ram Rider
Firecracker Wizard Magic Archer Ram Rider
Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer Mother Witch
Magic Archer
Wizard
Firecracker Mother Witch Wizard Magic Archer
Inferno Dragon
Firecracker Wizard Magic Archer Ram Rider
Wizard Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Wizard Magic Archer Mother Witch
Firecracker Wizard
Wizard Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Skeleton Army Magic Archer
Firecracker Wizard Magic Archer Ram Rider
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer Skeleton King
Firecracker
Firecracker Magic Archer Skeleton King
Firecracker Magic Archer
Firecracker Magic Archer
Inferno Dragon
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: