My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Elite Barbarians Wizard Wall Breakers Electro Wizard
The Log
Firecracker Elite Barbarians Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Elite Barbarians Wizard Wall Breakers P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Wizard Wall Breakers Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard Monk
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Fireball Electro Wizard Wizard Monk Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Firecracker Fireball Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Wall Breakers P.E.K.K.A Monk
Elite Barbarians
Firecracker Fireball Wizard
Fireball
Elite Barbarians Wall Breakers Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A
Wall Breakers
Firecracker Fireball Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker Wizard
Electro Wizard
P.E.K.K.A Fireball Wall Breakers
Monk
Firecracker

Defense Synergies 0 7

Firecracker
P.E.K.K.A Electro Wizard
Elite Barbarians
Wizard
Fireball
Electro Wizard
Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Wall Breakers
P.E.K.K.A
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Fireball Wizard P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard Monk
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard Monk
Firecracker Elite Barbarians Fireball P.E.K.K.A Monk
Fireball Firecracker Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball P.E.K.K.A Electro Wizard Monk
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Firecracker Fireball Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Firecracker P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Monk Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Wizard Firecracker Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Firecracker Elite Barbarians Wizard Electro Wizard
Wizard Firecracker Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Firecracker Elite Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker Elite Barbarians Wizard Monk
P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Electro Wizard Monk
P.E.K.K.A Elite Barbarians
Firecracker Fireball Wizard Electro Wizard Monk
P.E.K.K.A Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians
P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Fireball Monk
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Monk Elite Barbarians Fireball Electro Wizard
Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Elite Barbarians Electro Wizard Firecracker Fireball P.E.K.K.A Monk
Firecracker Elite Barbarians Fireball Wizard P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Monk
Firecracker Fireball Monk Electro Wizard
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Monk
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Monk Firecracker Wizard
Elite Barbarians Fireball Electro Wizard
Firecracker Monk Fireball Wizard Electro Wizard
Fireball Monk Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Fireball Monk
Firecracker Elite Barbarians Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Monk Fireball
Firecracker Fireball Wizard Electro Wizard Monk
Firecracker Fireball Wizard Monk
Fireball Monk
Fireball Wizard
Monk
Fireball Monk
Firecracker Fireball Wizard
Firecracker Fireball Wizard Electro Wizard Monk
Fireball Wizard Monk
Fireball Firecracker
Elite Barbarians Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Firecracker Fireball Electro Wizard Monk
P.E.K.K.A
Firecracker Fireball Wizard Monk
Electro Wizard Fireball
Fireball Firecracker Wizard Electro Wizard Monk
Fireball
Fireball Firecracker Wizard Electro Wizard
Firecracker Fireball Wizard
Monk Fireball
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Monk
P.E.K.K.A
Fireball Firecracker Wizard Monk

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