My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Dark Prince Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Dark Prince
Giant Snowball
Furnace Skeleton Army
Zap
Firecracker Furnace Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Furnace Skeleton Army Dark Prince Hunter
The Log
Firecracker Elite Barbarians Furnace Skeleton Army Dark Prince Hunter
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Dark Prince Hunter
Fireball
Firecracker Elite Barbarians Furnace Skeleton Army Hunter
Poison
Firecracker Furnace Skeleton Army Hunter
Lightning
Elite Barbarians Furnace Dark Prince Hunter
Rocket
Elite Barbarians Furnace Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Dark Prince Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Furnace Dark Prince Hunter Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Furnace

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Dark Prince Mega Knight
Elite Barbarians
Firecracker Furnace The Log Mega Knight
Furnace
Elite Barbarians Dark Prince
Skeleton Army
Dark Prince
Firecracker Furnace
Hunter
Mega Knight
The Log
Elite Barbarians Mega Knight
Mega Knight
Firecracker Elite Barbarians Hunter The Log

Defense Synergies 2 15

Firecracker
The Log Skeleton Army Dark Prince Hunter Mega Knight
Elite Barbarians
Dark Prince Hunter The Log Mega Knight
Furnace
Skeleton Army Dark Prince
Skeleton Army
Firecracker Furnace The Log
Dark Prince
Elite Barbarians Firecracker Furnace Hunter The Log
Hunter
Firecracker Elite Barbarians Dark Prince The Log Mega Knight
The Log
Firecracker Elite Barbarians Skeleton Army Dark Prince Hunter Mega Knight
Mega Knight
Firecracker Elite Barbarians Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Elite Barbarians Skeleton Army Hunter Firecracker Furnace Dark Prince The Log Mega Knight
Furnace Skeleton Army Hunter Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Skeleton Army Hunter Firecracker Furnace Dark Prince Mega Knight
Firecracker Elite Barbarians Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Firecracker Furnace Dark Prince Hunter Mega Knight
Furnace Hunter Firecracker
The Log Mega Knight
Hunter Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Firecracker Dark Prince Hunter Mega Knight
Skeleton Army Firecracker Furnace Dark Prince Hunter The Log Mega Knight
Hunter Firecracker Furnace
Furnace Skeleton Army Hunter Mega Knight Elite Barbarians Dark Prince The Log
Skeleton Army Mega Knight Firecracker Furnace Dark Prince Hunter The Log
Elite Barbarians Skeleton Army Furnace Hunter Mega Knight
Skeleton Army Elite Barbarians Furnace Hunter The Log Mega Knight
Mega Knight Firecracker Elite Barbarians Furnace Skeleton Army Dark Prince Hunter
Mega Knight Firecracker Elite Barbarians Furnace Skeleton Army Dark Prince Hunter The Log
Furnace Hunter The Log Firecracker Dark Prince Mega Knight
Elite Barbarians Hunter
Skeleton Army Dark Prince Mega Knight Firecracker Elite Barbarians Furnace Hunter The Log
Elite Barbarians Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Furnace Dark Prince
Firecracker Elite Barbarians Hunter The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Furnace Dark Prince Hunter The Log
Skeleton Army Dark Prince Hunter Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Dark Prince Hunter Mega Knight
Firecracker Furnace Hunter
Skeleton Army Dark Prince Elite Barbarians Furnace Hunter
Mega Knight Elite Barbarians Skeleton Army Dark Prince Hunter
Mega Knight Firecracker Elite Barbarians Skeleton Army Dark Prince The Log
Skeleton Army
Mega Knight Elite Barbarians Dark Prince Hunter
Skeleton Army Mega Knight Elite Barbarians Dark Prince The Log
Elite Barbarians Skeleton Army Dark Prince Mega Knight Hunter
Firecracker Furnace Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Furnace Dark Prince Hunter The Log
Mega Knight Firecracker Elite Barbarians Dark Prince Hunter The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Dark Prince The Log
Firecracker Furnace Dark Prince The Log Mega Knight
Firecracker Furnace Hunter
Firecracker Furnace The Log
The Log Firecracker Hunter
The Log Firecracker
Elite Barbarians
Firecracker Dark Prince The Log
Firecracker
Firecracker Elite Barbarians Hunter The Log
Firecracker
Firecracker Elite Barbarians Furnace The Log
Firecracker Furnace Hunter The Log
Firecracker Furnace The Log Mega Knight
Firecracker Dark Prince Hunter The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Furnace Dark Prince Hunter Mega Knight
Firecracker The Log Hunter
The Log Mega Knight
Firecracker The Log
Elite Barbarians Firecracker Furnace Hunter
Firecracker
Elite Barbarians
Hunter The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Skeleton Army Dark Prince
Firecracker Hunter
The Log
Firecracker Dark Prince Hunter Mega Knight
The Log Firecracker
Firecracker Elite Barbarians Dark Prince Mega Knight
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Dark Prince The Log Mega Knight
Firecracker Mega Knight

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