My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Elite Barbarians Wizard Guards
The Log
Firecracker Elite Barbarians Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elite Barbarians Hog Rider Wizard Guards Mother Witch
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Mother Witch
Poison
Firecracker Wizard Guards Mother Witch
Lightning
Elite Barbarians Wizard Mother Witch
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Hog Rider Freeze Mother Witch Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians
Elite Barbarians
Firecracker Hog Rider Wizard The Log
Hog Rider
Firecracker Freeze The Log Elite Barbarians Wizard Guards Mother Witch
Wizard
Elite Barbarians Hog Rider
Guards
Hog Rider The Log
Freeze
Hog Rider
The Log
Hog Rider Elite Barbarians Guards
Mother Witch
Hog Rider

Defense Synergies 2 9

Firecracker
The Log Guards
Elite Barbarians
Mother Witch Wizard The Log
Hog Rider
Wizard
Elite Barbarians Guards Freeze The Log
Guards
Firecracker Wizard The Log Mother Witch
Freeze
Wizard
The Log
Firecracker Elite Barbarians Wizard Guards Mother Witch
Mother Witch
Elite Barbarians Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Elite Barbarians Firecracker The Log
Elite Barbarians Freeze
Elite Barbarians Firecracker Guards
Firecracker Elite Barbarians The Log
Freeze The Log Firecracker Guards Mother Witch
Firecracker Wizard Freeze
The Log
Elite Barbarians
Elite Barbarians Guards Firecracker
Guards Mother Witch Firecracker Wizard Freeze The Log
Firecracker Wizard
Elite Barbarians Wizard Guards Freeze The Log
Wizard Firecracker Guards Freeze The Log
Elite Barbarians
Elite Barbarians Freeze The Log
Wizard Firecracker Elite Barbarians
Firecracker Elite Barbarians Wizard Guards The Log
Wizard Freeze The Log Firecracker Guards Mother Witch
Elite Barbarians
Wizard Firecracker Elite Barbarians Guards The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians
Firecracker Elite Barbarians Wizard The Log
Guards Elite Barbarians The Log
Guards Elite Barbarians The Log
Elite Barbarians Guards
Firecracker Wizard Mother Witch Freeze
Guards Elite Barbarians
Elite Barbarians
Freeze Firecracker Elite Barbarians The Log
Guards
Elite Barbarians Guards
Elite Barbarians Guards The Log
Elite Barbarians Wizard Guards
Wizard Firecracker
Elite Barbarians Guards Firecracker Freeze The Log
Firecracker Elite Barbarians Wizard Freeze The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Freeze The Log
Firecracker The Log
The Log
Firecracker Guards Freeze The Log
Wizard Firecracker The Log
Firecracker Wizard Mother Witch Freeze
Firecracker Wizard The Log
The Log Firecracker Wizard Freeze
The Log Firecracker Wizard
Elite Barbarians Guards
Firecracker Wizard The Log
Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker Freeze
Firecracker Elite Barbarians The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Freeze
Firecracker Wizard The Log
Firecracker Wizard The Log Mother Witch
The Log
Wizard
The Log
The Log
Firecracker Freeze The Log Mother Witch Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Elite Barbarians Firecracker Wizard Mother Witch
Firecracker Wizard Guards Freeze
Elite Barbarians
Wizard The Log
Firecracker Freeze
Firecracker Wizard The Log
Guards Freeze
Firecracker Wizard
Freeze
The Log
Firecracker Wizard
The Log Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Elite Barbarians Guards Freeze The Log
Firecracker
Firecracker Freeze The Log
Firecracker Wizard

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