My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Mega Minion Wizard Dark Prince Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Dark Prince Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Dark Prince
Giant Snowball
Royal Recruits Mega Minion
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Wizard Dark Prince Royal Ghost
The Log
Firecracker Elite Barbarians Royal Recruits Dark Prince
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Elite Barbarians Royal Recruits Mega Minion Wizard Dark Prince Royal Ghost
Fireball
Firecracker Elite Barbarians Mega Minion Wizard
Poison
Firecracker Royal Recruits Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard Dark Prince
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Dark Prince Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Royal Ghost Dark Prince Wizard Elite Barbarians Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Mega Minion Royal Ghost Dark Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Recruits Mega Minion Dark Prince Golem
Elite Barbarians
Firecracker Wizard Royal Ghost
Royal Recruits
Firecracker Royal Ghost
Mega Minion
Golem Firecracker
Wizard
Elite Barbarians Dark Prince Golem Royal Ghost
Dark Prince
Firecracker Wizard Golem Royal Ghost
Golem
Mega Minion Firecracker Wizard Dark Prince
Royal Ghost
Elite Barbarians Royal Recruits Wizard Dark Prince

Defense Synergies 1 11

Firecracker
Royal Recruits Mega Minion Dark Prince
Elite Barbarians
Dark Prince Mega Minion Wizard
Royal Recruits
Firecracker Mega Minion
Mega Minion
Firecracker Elite Barbarians Royal Recruits Wizard Dark Prince
Wizard
Elite Barbarians Mega Minion Dark Prince Royal Ghost
Dark Prince
Elite Barbarians Firecracker Mega Minion Wizard Royal Ghost
Golem
Royal Ghost
Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Mega Minion Wizard
Elite Barbarians Firecracker Royal Recruits Mega Minion Dark Prince
Elite Barbarians Royal Recruits Mega Minion Dark Prince
Elite Barbarians Royal Recruits Firecracker Mega Minion Dark Prince
Firecracker Elite Barbarians Royal Recruits Dark Prince
Firecracker Mega Minion Dark Prince Royal Ghost
Mega Minion Firecracker Wizard
Royal Recruits
Elite Barbarians Royal Recruits
Elite Barbarians Firecracker Royal Recruits Dark Prince Royal Ghost
Firecracker Royal Recruits Mega Minion Wizard Dark Prince Royal Ghost
Mega Minion Firecracker Wizard
Royal Recruits Elite Barbarians Wizard Dark Prince
Wizard Firecracker Royal Recruits Mega Minion Dark Prince Royal Ghost
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits
Wizard Firecracker Elite Barbarians Royal Recruits Dark Prince
Firecracker Elite Barbarians Royal Recruits Mega Minion Wizard Dark Prince Royal Ghost
Wizard Firecracker Royal Recruits Mega Minion Dark Prince Royal Ghost
Elite Barbarians Royal Recruits
Royal Recruits Wizard Dark Prince Royal Ghost Firecracker Elite Barbarians
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Dark Prince Royal Ghost
Firecracker Elite Barbarians Mega Minion Wizard Royal Ghost
Royal Recruits Elite Barbarians Dark Prince
Royal Recruits Dark Prince Elite Barbarians
Royal Recruits Elite Barbarians Dark Prince
Firecracker Wizard
Royal Recruits Dark Prince Elite Barbarians Mega Minion
Elite Barbarians Royal Recruits Dark Prince
Royal Recruits Firecracker Elite Barbarians Mega Minion Dark Prince
Royal Recruits Mega Minion
Elite Barbarians Royal Recruits Mega Minion Dark Prince
Royal Recruits Elite Barbarians Dark Prince
Elite Barbarians Royal Recruits Dark Prince Wizard
Royal Recruits Wizard Firecracker
Elite Barbarians Royal Recruits Firecracker Mega Minion Dark Prince
Firecracker Elite Barbarians Royal Recruits Mega Minion Wizard Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Royal Ghost
Firecracker Royal Ghost
Firecracker Royal Recruits Dark Prince
Wizard Firecracker Dark Prince
Firecracker Wizard Mega Minion
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Firecracker Royal Recruits Wizard Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Royal Recruits Wizard
Firecracker Mega Minion Wizard Dark Prince
Firecracker Wizard
Wizard
Royal Recruits
Firecracker Wizard Dark Prince
Mega Minion
Firecracker Wizard Royal Ghost
Wizard
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Mega Minion Wizard
Elite Barbarians Mega Minion
Wizard
Firecracker
Firecracker Wizard
Royal Recruits Dark Prince
Firecracker Mega Minion Wizard
Firecracker Mega Minion Wizard Dark Prince
Firecracker Wizard
Firecracker Elite Barbarians Royal Recruits Mega Minion Dark Prince
Firecracker Elite Barbarians Royal Recruits
Firecracker
Firecracker Royal Recruits Dark Prince Royal Ghost
Firecracker Wizard

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